Introduction:
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Hi fellow Paladins,Aye my main is a bard but my main before my bard was a Paladin which is currently level 60 as well.In this new Guide I'll preview an Update for the old Physical DPS Paladin PVE build only I've put in my old guide before along with a holy tank build and
that's the link of the old guide in case you're interested to check it out:
http://en.allods.com/forum/index.php?pag…1125&highlight=
As for the New PVE Physical DPS Paladin build there it is:
http://en.allodswiki.ru/calc/#!7!331.2.3…EZFC!msuwypc/YE
I HAVEN'T TRIED this build yet in action but I believe it should do pretty good DPS specially in single target because,it's pretty close to my older build which used to do great DPS even with low level runes and gear.
IMPORTANT NOTES:
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-You can pick R2 Overcome instead of R2 Charge and that depends on what you prefer more and on your runes and gear level as well so for low geared people,I'd recommend Overcome so you would have higher chance of survival.
-If you don't like Reparation ruby then you can get the 2 rubies called "searing justice" in Crusader Blow grid or the Interdiction CD reduction rubies in Retribution grid and I won't recommend getting determination rubies on any DPS PVE class unless in solo farming and leveling and boss soloing etc because,in Parties you try not to get much damage and if you get aggro,your damage needs to go down or the Tank's damage or healing or aggro needs to go higher in order to catch up due to the fact that damage and healing generate aggro so IMO Determination isn't for PVE DPS in parties or raids but if you still wanna take them,it's really up to you.
-I know I wasted some rubies to reach others like shield slam to reach Righteous Rage rubies but that's due to the scarcity of my rubies but if you have far more rubies so you can surely pick a better path of rubies up to righteous rage like taking 2 justice rubies to reach it instead of Shield slam and same thing can be said about some other rubies like Reparation and Energy Surge.
-I believe that this build should do great single target DPS as well as having a great surge of energy and it shouldn't be much of a glass cannon as well yet it might do a bit less AOE DPS.
The next Paragraphs were originally posted in my old PVE Paladin Guide:
-STATS:
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I'll have to explain the new stats first since much people aren't familiar with most of the new stats..Anyway let's begin:
-VIGOR: that stat is much like str in old patch.It increases your damage and healing by xxx.
-STAMINA:that's exactly like stamina in old patch which is just plain hp.
-LUCK:this stat increases critical chance for heal and damage spells by % and additionally in this patch it increases effeciencey of damage absorbing abilities by % so I guess that means skills like acoustic barrier will be able to absorb more damage if you have more luck now but luck is kinda limited this patch.
-PROFICIENCY:this stat is much like finesse in old patch.It increases your damage and healing by % depending on how many stat points u invest in this stat.
-VITALITY:Increases your max hp by % depending on howmany stat points you invest in this stat.
-DETERMINATION: aka tank stat (or at least what I called it :3) ok this stat is simple as this:the 3rd bar under your hp and mana/energy is determination bar and it max at 100% so the more you get attacked the more this bar gets filled and the more this bar gets filled the more % damage and healing you deal per % filled in this bar.The reason why i call it tank stat is that simply tanks should be those who get attacked most assuming they have good hold of aggro and more damage and healing=more aggro.
-BRUTALITY:The less % of hp the enemy has the more % of damage and healing you deal.It's simple as that and the rate of increasing in the % of damage and healing in this stat depends on howmany points you invest in this stat.Simple as that.
-BLOOD LUST: is any of you guys familiar with something called lifesteal? this stat is like lifesteal.In other words this stat means you heal by % (depending on how many stat points you invest in this stat) from your damage and healing done and I consider this stat also a tank stat or pvp stat since you shouldn't get attacked much in pve if you are a dps class or a healer since the tank should b holding aggro.
-WILL POWER:This stat increases your immunity to cc..Thanks to Goozy he explained it better to me..It makes you get the immune to cc effect faster..so it means if you have 10 willpower for example you will get 10% more immunity to CC effects per second so it'll take you 10 seconds to become fully immune to CC for some seconds..I'm not so sure of this stat but that's what I understood till now about it.(not really sure about this stat still TBH)
I didn't understand the following 2 stats fully but I'll explain what I understood about these 2 stats till now:
-ANGER:your spells will put wound complexity on enemies faster the more stat points you have in this stat..Additionally,the enemies that attack the target you're healing with in 10 seconds will receive damage equal to %(depends on howmany stat points you invest in Anger stat) from the healing done.I think this stat is best suited for full healer classes.
-TENACITY:I guess this stat means it increases your immunity to wound complexity or makes the wound complexity you receive from enemies less depending on howmany points you invest in this stat.
CONCLUSION:
-For PVE physical DPS paladin:I see the 2 best stats for pve dps are proficiency and brutality as well as Vigor and some tenacity which is like a main stat so I'd focus these stats most and I guess you can get some little vitality and blood lust for some survival.
-For PVE holy tank paladin:I see determination is the best stat for tanks in general as well as vitality for more hp and blood lust for stronger sustain and some tenacity (the rubies might be enough) for less accumulation of wound complexity..Also don't forget to have some proficiency and brutality for some damage since you need considerable damage to keep aggro specially in group fights.
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TYPES OF WEAPONS: (For Paladin)
you have 4 types of physical DPS weapons that paladin can use:
Sword:Least maximum damage and higher minimum damage than spear but less damage than mace or axe.Hits faster than mace and axe and consumes less energy than they do as well.
Spear:Least minimum damage and and higher maximum damage than sword but less damage than mace or axe.Hits faster than mace and axe and consumes less energy than they do.Spear would be better than sword if you land much critical hits and paladins critical hit rate isn't that great as they don't have luck rubies and all they have is 3 critical physical damage rubies for some physical DPS skills.
Mace:Highest minimum damage and lower maximum damage than axe,deals higher damage than sword and spear but consumes far more energy and hits slower than them.
Axe:Highest maximum damage and lower minimum damage than mace,deals higher damage than sword and spear but consumes far more energy and hits slower than them so it's better when you have higher critical hit rate.
Example: so if a sword deals 2-4 damage then spear deals 1-5 damage and mace deals 8-12 damage and axe deals 7-13 damage.
Thanks to SailorYue who explained the difference between axe and mace or sword and spear to me when I was confused about them back then.
All in all,I prefer 2h Mace for physical DPS paladin as the paladins have only 3 critical damage rubies and they're for some physical DPS skills and 3 other critical rubies for some holy (magical) damage skills so the main 2h weapon won't get affected by those rubies so they won't rely much on critical hits while holy tanks should go for ANY 1h weapon and shield,they simply don't care about the 1h weapon's damage as their focus is on the wand which provides then with magic damage.There are many types of magic damage like:holy,shadow,astral,fire,ice,lightning,acid.Paladin's magic damage is mostly holy damage and other than that they have physical damage.Almost all of their ranged skills,heals,some shields benefit from magic (holy) damage taken from the wand while most of their melee skills benefit from physical damage taken from the main weapon.
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Good Reincarnations for paladin in my opinion:
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1- HEALER:specially for tank paladins since their reincarnation skills (the bubble skill and the emergency heal buff) offer more survival.
2-WARRIOR: specially for physical DPS paladins since warrior reincarnation offers them another charge or an energy buff so you can have either double charge or double energy buff ^.-
3-MAGE: for the physical damage and elemental barriers skills they offer for stronger defense.
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Finally,I hope this would help you guys out there and any feed back or suggestions are very welcome.
Thanks for reading my Guide!