Dala going to legendary sectors in this patch means only getting gear faster ( not really but ok) not getting higher level gear its a completly different question and even Enchantd weapons isnt for everyone, those were introduced just to keep elitists to continue play the game, otherwise they'd only have Eclipse raid and Domi to do but people with those enchanted weapons will get an advantage over those without right at the start of the 6.0 patch, not that they didnt made to earn it but that already gives a huge starting advantage for new patch. Wasnt the point of everyone having to get new gear to balance the game? Wasnt that what happened from 55 to 60 level? To give everyone the same starting conditions and chances?
Going the hardest sectors isnt just skill based, you can very well end up getting the same amount or less items than in epic sectors because its very unbalanced in loot, there were people that needed 4 keys to make a fabled item and there was those that needed more than 8, even if going same sector. So its not because of skill that people dont go to legendary sectors its also the factor that they have the chance to get exact same amount of items with less effort, doesnt mean they dont have skills. If i had run legendary sectors all the time sure i'd probably be full fabled 60 already but i'd still be asking the exact same questions about gear in 6.0 because it makes no sense having 2 sets of astral gear, everyone will want 66 gear and alot are going to get the treatment" oh no sorry you dont have enough runes ( or any other thing) to go for 66 gear" Want an example? Ok, take GS for example to go legendary sector ppl always ask for at least 56k gs+ but to ge those 56k gs you need to get some fabled items first so how do you get those fabled items? By going s26 wich is epic, so not everyone stops going legendary sectors because of skill its because of CS because no party freshly made full legy would take someone also full legy but runes 6 or 7 to legendary sector if they can find someone with more CS. People treat gs not as gear score but as a skill score wich is wrong because with 57k gs i can do as much or more than some people with more gs than me but with same CS and still i wouldnt be picked for any top pt because i'd have less GS despite actually having better overall performances and the contrary is also valid, people with same gs as me but more CS would get the spot, personally i stopped caring about this long ago, i dont care if i go epic sectors or legy sectors but thats because the gear is all same level, personally i prefer going s26( epic) because my chances of getting gear are the same, i've always had bad luck with drops, i had lots of cases i spent the 6500 loot and 8 keys and used max refrecators and still couldnt finish 1 single item or i'd end up needing just 1 item to get fabled item and i'd have to wait for astral reset while a few people would be making 2 fabled item in 1 week going s26.
The game isnt based on skill, saying people dont go harder sectors because of skill is not a strong enough argument that justifies having 2 sets of astral gear, plus if people are already getting 66 gear from fabled 60's then why would 66 be really hard to get to begin with? Why would they hand 66 gear for free if it was supposed to be hard to get? It would made more sense if it worked like 51 to 52 gear, get fabled 65 gear then upgrade it and get fabled 66 or have only 66 gear with 65 glyphs. In my view astral gear should already be hard to get and it already is, it requires not only luck with drops but luck with upgrades and lots of gold and amalgam, so its is already hard so why make 2 sets of astral gear? Thats a major Screw You to non CS elitists that wont have "enough" CS to get 66 gear if 66 is that hard to get.
I really hate this way of giving info about updates that dont clarify anything at all. Its basicly the same as saying i have green apples and i have red apples, red ones are bigger but green ones are smaller with a better taste, red ones are cheapper. Wich one you get?