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Beginner
Location: Netherlands
Occupation: In war it doesnt matter who is RIGHT, the only thing matters who is LEFT.
u dont get as much exp in party anyway, and I guess u wont like to grind 2 lvls instead of 1 full lvl to grind.That's good that You enjoy that type of gameplay and I'm happy for you.
Still why they didn't gave us option to do those quests in party? Now there is no other choice and that kind of makes me sad cause i don't have freedom of choice.
And still I'm gonna stick to thesis that mmo games are supposed to be social by default. If i wanna do everything myself i would play ordinary game (single player) =.=
Mmo's are social enough by having a chat in it enabled in my opinion. I agree they should give at least an option whether you do it solo or in a party/raid. But i sincerely hope they don't start forcing people into having to be in a team in order to complete a quest like they do at Perfect World just to make the mmo more socially and because its called an mmo lol. The difference between single player and multiplayer for me is: that in a single player you can't talk to nobody while in multiplayer you can...and if you want to team up, then awesome...but it should always be a choice and not an obligation, just sayingAnd still I'm gonna stick to thesis that mmo games are supposed to be social by default. If i wanna do everything myself i would play ordinary game (single player) =.=
In my opinion it isn't, cause then again to get more exp/loot a person has to be in a party/raid.OK, then how about something like that:
When You are going to a
quest area the difficulty of mobs as well as exp/loot reward is adjusted
to the number of players in party that enter quest zone - quest "inscance" (more players = more
exp/loot). That would be fair?
This in-itself is a major flaw. The game encourages solo-play due to harsh party rules. I feel there should be a bonus to exp relevant to the number of people in the party(+5% for 3, +10% for 6), and perhaps even more for large raids. A proper loot system would be nice too(ie: everyone gets trash if they actively participated in the kill, uncommon+ is rolled for).u dont get as much exp in party anyway, and I guess u wont like to grind 2 lvls instead of 1 full lvl to grind.
Mmo's are social enough by having a chat in it enabled in my opinion. I agree they should give at least an option whether you do it solo or in a party/raid. But i sincerely hope they don't start forcing people into having to be in a team in order to complete a quest like they do at Perfect World just to make the mmo more socially and because its called an mmo lol. The difference between single player and multiplayer for me is: that in a single player you can't talk to nobody while in multiplayer you can...and if you want to team up, then awesome...but it should always be a choice and not an obligation, just sayingAnd still I'm gonna stick to thesis that mmo games are supposed to be social by default. If i wanna do everything myself i would play ordinary game (single player) =.=
this is good when you want the exchange rate to go up up up.OK, then how about something like that:
When You are going to a
quest area the difficulty of mobs as well as exp/loot reward is adjusted
to the number of players in party that enter quest zone - quest "inscance" (more players = more
exp/loot). That would be fair?