You are not logged in.

Dear visitor, welcome to Allods Online Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.


Tuesday, February 17th 2015, 1:18pm



  • "Mhuldoon" started this thread

Posts: 567

Location: Galway, Ireland

  • Send private message

6.0: Glyphs & Loot - What & Where?

Hi all,

With all the changes being made via 6.0 "Broken Chains" - we're going to supply more insight into the where's & what's of loot (glyphs & equipment).…loot-what-where

Topics include:
  • Glyphs & Fragments (Dragon Bay / Wild Shore / Silent Toroses)
  • Etherium Crystals (Upgrading)
  • Astral Key System & Astral Equipment
We hope you like these upcoming changes and welcome you to discuss them here in this dedicated thread.

Don't forget, this news is lucky - so if we reach 250 likes combined, we'll be throwing in Lucky Hours this weekend. If multiple eligible articles gain 250 likes during that week, even more lucky moments will be unlocked that same weekend.

This post has been edited 1 times, last edit by "Mhuldoon" (Feb 17th 2015, 1:26pm)


Tuesday, February 17th 2015, 5:19pm

Hmm first question. If we can get green and blue glyphs from new wild shore ,that glyphs will be possible to upgrade? Second question. That monsters in red zones will be possible to kill after patch instaled or we will need rare/epic items? Third question. I read on ru forum that some easy sectors for 65 items will not require astral keys , it's true or no? And last question. Astral sector with 66 items can be done with 66 green items? Waiting for any answers :P


Tuesday, February 17th 2015, 5:44pm


Flying to Astral Allods requires Astral Keys, which you will start receiving after completing the storyline quests in Dragon Bay. Every day, players will receive two keys (instead of a pack of keys once a week) - and surreal keys will no longer be used.

well thats interesting


Tuesday, February 17th 2015, 7:43pm



Posts: 164

Location: Vitebsk

Occupation: Vodka

  • Send private message

1. You can "create" glyphs, using the "2 old = 1 new" scheme, aka 2 green = 1 blue, 2 blue = 1 epic etc.
BUT - if you will NOT use cash shop (aka duplicating items, on resulting glyphs) - this will be extremely stupid way to create them. cuz buying glyphs from Negs will be way cheaper.

2. Yes, monsters in red zones WILL be possible to kill. BUT - you will get 3-5 glyphs on roll for party. To summ this with the amount of ppl that will actually try to kill those monsters.. gl hf

3. You will NOT require keys to visit easy sectors, BUT only when the next layer will be opened. (means, green sectors will be free to visit after blue layer will be opened)

4. Yes it can be done. Pros - you will have 40+ death's limit (48 iirc), and old 60th fable have more offensive stats. Cons - 60th fable will give less defensive stats that 66th green. and ye, no one force you to excange the gear, its your own choice. anyways if you fail the difficulty will be switched to "Easy" mode, with 65th gear dropping
I don't like you, you don't like me
Its not likely that we'll ever be friends
Why pretend?

They say, "Evil prevails when good men fail to act." What they ought to say is, "Evil prevails."

Similar threads

Rate this thread