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I said AT ONE POINT the max on each faction WAS about 25...
I'm not sure where you are getting that max is 25 players on each faction haha.
I'm a complete free player,too.What does this statement "some free players see the $ players as their enemies or something" have to do with me?Who told you I ever thought this way?as a complete free player of course i am NOT happy about having a high exchange rate
some free players see the $ players as their "enemies" or something, but i see them as those who pay for my game while its free for me without having a noteable disadvantage
would be weird to dislike someone that gives something free to you (its indirect but still this is how it is)
Ok,I'll repeat what I wrote earlier:exchange is going higher and higher and unlike it was when level 60 patch came (exchange went up but income went up MUUUCH more so all cheaper in total) now i hope it wont become somehow like exchange skyrocket and income only slightly goes up; but we will see!
Of course,the game is like any firm working for profit and would thrive to get better profit.I understand.That's how business works anyway.but i always try to see the whole thing from a realistic POV and and therefore understand that game-management gives its best to make the game favorable to those who pay
its economical thinking
You know better.my post does NOT contradict with things i have written earlier (what exactly did you mean)); my POV is still the same as it always was
but maybe i havent expressed some things directly enough or ppl misunderstood me?
added my answers in red lettersI'm a complete free player,too.What does this statement "some free players see the $ players as their enemies or something" have to do with me?Who told you I ever thought this way?as a complete free player of course i am NOT happy about having a high exchange rate
some free players see the $ players as their "enemies" or something, but i see them as those who pay for my game while its free for me without having a noteable disadvantage
would be weird to dislike someone that gives something free to you (its indirect but still this is how it is)
was not related to you at all, was meant in general, i dont know you well so i cant judge you, i only have seen that you care enough to elaborate things and i like that
lol I understand they pay $ for the game so it can go on and survive for longer time and I never had a problem with a $ because,they just paid $,actually some of them helped me myself and were pretty awesome.Moreover,my guides and builds are free for all to check on the forums be it casher or not.
They're not paying for the game for us to play it for free for longer time but they're paying to get in game advantages to be stronger and to have more fun and that helps the game.That's simple logic.
If I use your logic,I could say free players help cashers because,they are the cause the game have more population than it would if it wasn't free which should make it more fun for both cashers and free players.Both kind of players create an organized system in the game that makes it more fun but it's not like they're doing this to help others,they're all doing it to have fun.We simply play to have fun and cashers pay to have fun. very well said! each one helps the other unintentional, but still helps a great symbiose
You're like someone who's saying that patients pay doctors to help the doctors gain a living.May be some do as you say to help the game stay free and I'd respect that but don't tell me all people are Santa,now. got me wrong there, i can imagine most ppl dont donate to keep the game alive but donate to gain advantages fast... but aside from their intention they still keep the game alive; their intention does not matter, what matter is they donate
What I'm saying is the exchange got far more unbalanced for free players to be able to be a bit close to the level of cashers.Back then,it was more balanced which made more fun.
That's my POV and not that I'm hating on the cashers.Cashers were always there and I never had problems with it,I'm just saying I preferred the older game exchange rates and economy and I'm sure some others did,too.
Ok,I'll repeat what I wrote earlier:exchange is going higher and higher and unlike it was when level 60 patch came (exchange went up but income went up MUUUCH more so all cheaper in total) now i hope it wont become somehow like exchange skyrocket and income only slightly goes up; but we will see!
"The rate of gold per hour did increase after merge but it increased by a decreasing rate or a constant rate while the costs and the prices increased by an increasing rate so in other words it's like as if the prices were the thing that increased only.If you draw a curve for it,you'll understand what I mean.That's why I think it got harder after merge for free players."
Please,draw a curve for prices vs income and let me know if that still sound cheaper for you.
i got your point, but regarding the time needed to make for example runes level 4 NOW and making them back when i started the game, now its much easier
Quoted
as a complete free player of course i am NOT happy about having a high exchange rate