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my thoughts: this exchange npc is where the game gets realy p2w. When u have the option to buy gold u are affecting the ingame economy, exactly like exploiting a bug. so now u get leggy earring at 150 euro why? cause the npc made the price.
Now imagine there is no npc, how much do u think a cash shopper would sell that item? my answer to that, a high amount or gold but able to be acquired in game.
There was a time in allods without that npc and it was still p2w
This post has been edited 1 times, last edit by "Kuekas" (Mar 4th 2015, 2:46pm)
A lot of them say that they farm gold on f2p and then exchange it to "buy" their sub,
That is about the most silly allegation I have ever seen.A lot of them say that they farm gold on f2p and then exchange it to "buy" their sub,
You don't have more than 200 (250 tops) active endgame players in F2P in both sides. If P2P have 40 we alerady have 25% of the server... You call that empty? I wouldn't...
I would guess it's much closer to 500-600 on empire and well i know little about league, but I would assume less than that at around 400-450.
The reason why I can, without feeling like I am extending the truth, say that there must be at least 500 players on Empire is because in Disturbed, alone, there are over 100 active players. (Active determined as has logged into the game within the last 3 days.)I would guess it's much closer to 500-600 on empire and well i know little about league, but I would assume less than that at around 400-450.
Well i'll give you the benefit of doubt here... But i wont go after 500 players each side... Sorry but can't.
I don't disagree with the population.
You say it's stagnant on the f2p server. It is, you're absolutely right.
I can't personally say that I know the p2p server's population increase or decrease... but I can say that it is very...very low. It hit lows such as 25 people per faction. A new patch is coming up and it has potential to bring back some players and bring in new players (although I doubt this because there is no marketing/advertising) but the game has not changed. The game is the exact same game it has always been (which I absolutely adore, however, some people bore of it) and those people will come back to see it that way. It's just a new set of gear a new set of levels to grind out and that's about it. As I stated...for some reason...I love this game even though I've done the exact same thing for 4 years now. But my point to all this is...I just don't see the population spike (with the coming patch) staying for longer than a month. It's the same on the f2p server. We will get an influx of 100-200 people that will play and come to the conclusion that the game hasn't changed and there is no reason to play because they were unhappy when they quit last time and nothing is new. But...those people will disappear again and we will be stuck in our stagnant population again.
I'm not bashing either server...but I'm just saying...with the lack of marketing/advertising for the game as a whole (f2p/p2p) there will not be many new players.
I can also guarantee you had the p2p server been there from day one of my finding Allods...I'd have been there and saved myself THOUSANDS of dollars. As I'm sure thousands upon thousands of other people would have been there too. The game/server/population would have been INCREDIBLE if there was 2 servers from the beginning. But Allods did not do this and it's unfortunate.
I don't disagree with the population.
You say it's stagnant on the f2p server. It is, you're absolutely right.
I can't personally say that I know the p2p server's population increase or decrease... but I can say that it is very...very low. It hit lows such as 25 people per faction. A new patch is coming up and it has potential to bring back some players and bring in new players (although I doubt this because there is no marketing/advertising) but the game has not changed. The game is the exact same game it has always been (which I absolutely adore, however, some people bore of it) and those people will come back to see it that way. It's just a new set of gear a new set of levels to grind out and that's about it. As I stated...for some reason...I love this game even though I've done the exact same thing for 4 years now. But my point to all this is...I just don't see the population spike (with the coming patch) staying for longer than a month. It's the same on the f2p server. We will get an influx of 100-200 people that will play and come to the conclusion that the game hasn't changed and there is no reason to play because they were unhappy when they quit last time and nothing is new. But...those people will disappear again and we will be stuck in our stagnant population again.
I'm not bashing either server...but I'm just saying...with the lack of marketing/advertising for the game as a whole (f2p/p2p) there will not be many new players.
I can also guarantee you had the p2p server been there from day one of my finding Allods...I'd have been there and saved myself THOUSANDS of dollars. As I'm sure thousands upon thousands of other people would have been there too. The game/server/population would have been INCREDIBLE if there was 2 servers from the beginning. But Allods did not do this and it's unfortunate.
You're completely right. I used to play quite much back then (over 3 years ago) and recently thought of checking on Allods again.
In a nutshell - they don't make it easy. I considered writing a wall of text why Allods won't really get any new players, but guess I'll just make a shorter list to avoid eye strain for people.
- Website borderline impossible to find, unless you're specifically looking for it. Hell, it's not even listed on my.com.
- Website lacks any kind of information. No features, classes, game mechanics, in-game screens, server information, guides. Nothing.
- F2P server is hard to get into if you're brand new. To be even considered more than cannonfodder, you'd have to spend considerable amount of money and/or time on the game. Much enough to scare away any newcomers.
- There's not much information on the P2P server, aside from a FAQ somewhere in a subsection on the forum. But reading through that FAQ means nothing to new players. No amalgam catalysts? No Elixirs? Yea, things like these are important for those who know about the game. Try reading through that FAQ with the eyes of someone who never played Allods - half of these words are meaningless and you won't ever find out what's the advantage of P2P over F2P.
- No trial period of any sorts on P2P server. Not even a week. That's a major mistake for an older game with such low population. New players have no information about the server and they can't even experience it without paying €10/$13. Having people with trial period running around would at least make it look as if there're some players on the server - currently you'll come accross a player every 2-3 hours if you're in one of the capitals.
These are just the main issues thanks to which the majority of players won't even consider giving Allods a chance. Fixing those above wouldn't even take a whole lot of time - it's as if they're only keeping the servers on so the oldschool players get to play their characters just a little more.