About Me
My Name is Erwyn from the guild Monsters Inc and I've played allods for over 5 years now, I tested nearly every class in-game but the one I fell in love with is Psionicist. I instantly fell in love with this class during 4.0 as it suits my play-style perfectly. Psionicist is the perfect class for someone who loves pvp. From mass too 1v1 psi excels in every pvp oriented aspect of the game. Psi is one of the few classes along with Summoner or Healer that can hold its own in 1 v many situations, that combined with the exciting and fast paced game-play means you will never be bored of pvping on this class and you will constantly surprise yourself with the situations you can get yourself out of. Also Psionicist is PINK!!! pink everywhere!
New Patch
The last Big patch brought numerous changes too the Psionicist class that affected our role in the game massively. Psionicist was originally designed to be a heavy support class centred around controlling your enemies with the use of stuns/knock-downs, now this became a hard task when the stat revamp came and we lost our beloved stat conviction. During 5.0 I was very confused as to what the roll of Psionicist actually was. We no longer had the ability to chain cc nor the damage to compete with Mages or Paladins, making us not fit in anywhere really...
Until 6.0.0 changes!
One of the most notable changes in 6.0.0 was our 15% damage buff for the majority of our main damage spells.
- Astral Venom is a damage dealing spell, although the damage it does is not noteable and its main purpose is to get us Concentration stacks that we need to do our damage spells. Astral Venom has a 2.5 second cool down and offers a 20% chance to give us one stack of Concentration and our Concentration stacks will never pass three.
- Destabilization is our main damage dealing spell and with this 15% increase its now become a devastating hit that has potential too one-shot. Consumes one stack of Concentration .
- Pyrolysis is our main damage dealing spells, but due to the fact you it has an incredibly long cast time until you gain six of Pyrophrenia affect (which is a ruby) . For this reason this spell is restricted to PvE only. Pyrolysis has no cool-down unless you use Astral Venom, in this case you will receive a 2.5 second cool-down on Pyrolysis as they are shared cool-downs. Pyrolysis quite like Astral Venom offers a 20% chance to give us one stack of Concentration .
- Choke is a Channelled damage dealing spell that consumes one stack of Concentration . The duration of the spell is 8 seconds with the cool-down of 25 seconds and does X damage every 2 seconds and reduces the targets movement speed by 50%. (Small trick would be when you get an offensive trinket proc from your Emblem of the Brutal hero (or any emblem of lower quality) wait until the last 1-3 seconds before using choke as the entire choke will do the damage as if your trinket was still on, this way you can maximise your damage output).
- Erase Memory is a damage dealing spell that deals X damage and requires Mental Link to be active for use of this spell. Erase Memory does an additional 100% damage when your target is under 30%, this makes Erase Memory a perfect spell for finishing off low enemies with an instant cast high damage spell. Another additional Benefit for Erase Memory is that if you kill something with it, you will be granted a Readiness buff last lets you cast mental Link instantly and lasts for 60 seconds.
- Mental Explosion is the last of our spells that received the 15% buff. Mental Explosion is quite similar too erase memory, it deals X damage and has a 15 second cool-down. Quite like Erase Memory it requires a Link buff to be on the target but for this one we need Will Suppression and the target to be stunned/knocked-down / in order for this spell to work. (if you use Mental Explosion when a target has 1 second left of a stun/knock-down the spell will cast but if the target is no longer controlled when the animation hits, it will deliver no damage, so be mindful of when you use this ability).
Psionicist also received some exciting new rubies and spells during the 6.0.0 expansion.
- Insight is a new ruby that benefits Pyrolysis spec PvE builds. When you use Concentration It will make the Insight ruby proc and once it does the cast time of your Pyrolysis ability will be reduces by 50% for 5 seconds in addition this ruby is also ment to reduce the cool-down of Astral Venom by 50% for the duration of Insight, but sadly it doesn't work. If this ruby worked for Astral Venom it would be extremely beneficial for a destabilization build with as you can apply 5 stacks alot faster, so hopefully they fix this. This ruby is extremely beneficial as Pyrolysis PvE builds are generally messed up in astral or raids by moving, so this ruby offers huge help for us to regain our stacks of Pyrophrenia .
- Tricky Mind is one of the most interesting ruby's they have added and it offers Psionicist a chance to play our original role of being a heavy support class, as it enables us to knock-down and stun targets with a 33%/66%/100% chance to ignore the enemies Willpower. For Tricky Mind to work the target needs to be under the Will Suppression but here's the catch, when you have Tricky Mind all damage you deal on a target affected by Will Suppression all damage will be reduced by 30%. When using this ruby be mindful that you won't be able to use Mental Explosion under a knock-down affect, it's only going to work if the target is stunned. (My verdict on this ruby is that it could be useful in a dominion build purely centred around keeping one person controlled, but otherwise it's not worth the 3 ruby's and Psionicist has to much damage to even consider playing it as a support class further than Telekinetic Pull and Mental Pulse ).