Rubies.

As you can see my build is pure frost/lightning constructed for farming and fast astral runs.Unfortunately the fire rubies are tailored for, and best utilized at, PVP. And while you might come across some niche PVE builds involving fire - it's vastly inferior to frost/lightning
...i love fire
> Link
http://en.allodswiki.ru/calc#!2!112..3.2…F!oknwql/YAFAOX
Fire tree
Lucky one
Each rank increases Luck by 3 points and gives our Seal of Health 33% to be undispellable.
Frost Tree
Frosty Advantage
Increases non-crit damage of Frost Bolt and Comet/Meteor by 5% per rank. Also gives damage 33% chance per rank not to dispell Icy Grave if the target affected by it is above 90% health.Basically you can hammer away 10% of a target's HP before Icy Grave get's broken.
Adherent's Determination
Increases Brutality by 3 points per rank
Northern Lights
During combat every 6 seconds you receive a stack of Northern Ligts.Reduces mana/cast time of Frostbolt by 50%, stacks 5 times and each Frostbolt consumes one stack. Does NOT stack with itself.
War of the elements : Icy Lightning
When each new elemental cycle begins you have a 25% chance per rank to receive one additional frost and lightning force point, but you stop generating any and all fire points...which we're not using anyway.
Icy Avalanche
Mana cost of Comet/Meteor decreases by 10% per rank.
Sleet
Cooldown of Comet/Meteor decreases by 15% per rank up to 50% total at rank 3
Master of Intuition
Increases Proficiency by 3 points per rank. More stats, more pew pew.
Hailstorm
Comet/Meteor have a 33% chance per rank of Hailstorm to cast an additional Comet on the same target.The secondary comet deals 30% of it's normal (not parent) damage and can NOT either crit or glance.
Intense Cold
Increases frost damage dealt by 4% per rank.
"floating" rubies
There are 2 rubies here that can be moved around.Currently i have them in
Intense Cold for bonus frost damage.Other options are :
- 1/2 rubies in
Swirling Snow which gives our shield and reflections an increased chance per ruby rank to add 2 additional charges and permanently prevents any from of cast/channel interruption from taking damage for as long as any of our shields is up and holding.
- 1/2 rubies in Ice Tomb. You will want rubies in this if you want better CC. Each rank gives Icy Tomb a 33% chance to freeze an additional to it's primary target and increases frost damage done by 1%.
- Additionally one point can be swapped between Icy Avalanche and Intense Cold. But since i'm in a very heavy farming phase i prefer the increased mana efficiency to 4% increase to frost damage.Less downtime/pot/myrrh consumption makes me a very happy boy.
Lightning Tree
Lightning Jolt
When each new 30 second elemental cycle begins we get one charge of the Jolt buff, which increases out Lightning Grasp's damage by 600% and range by 100%
Static Charge
Each lightning spell adds charges of Static Charge on it's target.Stacks up to 10 times and deals increasing periodic damage per stack.Lasts indefinitely but is instantly removed when the target moves.Good for adding some more hurt in a static boss fight. Pulse/Thunderhead add 2 charges per channeling tick.
Unstable Energy
Increases lightning damage dealt by 4% per rank for up to 15% total at rank 4.
Prismatic Lightning
A very mana heavy cleave type AOE that hits it's primary and 3 additional targets for lightning damage. Long cast time, NO force point cost and you literally get to shoot lasers at things.
Electrization
After completing a full Pulse/Thunderhead channel this adds 1 to 3 stacks (per rank) of the Electrization buff, each stack allows one Thunderbolt to be cast instantly.
Cascade
Each tick of Pulse/Thunderhead deals 5% per ruby rank more damage than the last.Adds up to some pretty nasty final hits from both spells, ergo it's so important to always do full channels on both spells.
Thundering Advantage
Lightning's version of Northern Lights, behaves the same but affects Thunderbolt instead.
Sage's Intelligence
Increases Vigor by 3 % per rank.
Dynamo Effect
Decreases channel time and mana cost of Pulse/Thunderhead by 10% per rank, Less channeling time means less opportunity for interruptions.
Lethal Shock
Increases Shocking Grasp's damage by an additional 30% when hitting targets below 25% health. With this the potential damage adds up to the whopping 730% increased damage on a target below 25% hp every 30 seconds.
Elemental Wrath
Adds 5 elemental force points distributed between all
active cycles, but only if we have less than 2 points of each active cycle.Since we're not gaining any fire points with this build, Wrath will add 5 points total between our frost and lightning points.
The "floating" ruby here is in
Prismatic Lightning.
A note on "floating" rubies. These are the rubies i've gotten from raiding mysteries. The build can easily be done and be completely viable without rubies from raiding,pvp ruby and mage's pages rubies (if you're on the "f"2p. If you are - my condolences)