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Static Electricity
First Strike
Stone Soup
Gasping rootsThis post has been edited 5 times, last edit by "chegi" (Apr 3rd 2015, 2:04pm)
Flash Lightning for starting the fight and throwing opponent off balance.
Grab for inflicting Open wound State (strong DOT-damage over time effect) on targets which are off balanced.
Vortex for inflicting Pain Shock on target which is under Open wound effect.
Shred is finishing attack which deals even more damage to target under Pain Shock.
Chain lightning at Rank 2 is your main AOE spell.
Chomp at Rank 2 complements your Chain lightning as AOE spell.
Aqua Vitae is trademark skills for all wardens. This build has it on Rank 2. 
Renew is great HOT skill for healing whole party. This build has also all rubies for shortened Cooldown of Renew and Aqua Vitae so they can be used often.
Healing burst is used only if you are main healer in party because switching to using this skill lowers your lightning damage by 50%. This build has all required rubies to take this healing skill to maximum efficiency.
Resurrection is a must skill if you are main healer in astral party.
Unity with Nature is useful for healing as it gives you nice boost in healing and DPS abilities even on rank 1, and in the same time will rest your pet.
For defense in time of needs, this build has Bark shield rank 2 which is more than enough in normal situations in astral. It gives you the time to escape from damaging area or heal yourself. To help your group even more, this build has additional CCs.
Boar’s blow is most important and most often used. It can knock down target which is great for some mobs in astral (Astral defender buff in S2 for example).
Rip up! is unfortunately skill with very low damage (on highest rank it is not even close to Shred) so it is used only because of its nice stun effect.
Bee swarm is not so useful in PVE because of its long casting time but some druids prefer to have it all the time.
Nature's Grip is AOE spell which slows down considerably all mobs caught in it. It is used in astral on some bosses to make it easier for tank to move from bosses.
Lethargy potion is great for immobilizing many opponents in astral, mainly some adds on bosses or adds coming with some buffs (creeping death etc.)
Natural force is your only party buff. You will probably use it only in case your party does not have a scout or a bard who give Energy buff which is preferred by all energy classes. This post has been edited 1 times, last edit by "chegi" (Apr 3rd 2015, 2:25pm)
This post has been edited 1 times, last edit by "chegi" (Apr 3rd 2015, 2:31pm)