PVE/Full heal build.
This build is trying to get full DPS and full heal in one place, together with necessary CCs for even more versatility. Let’s look through all three aspects of this build:
1. DPS
For full DPS you have all required skills and rubies which enhance them, including all rubies enhancing Lightning damage and Pet damage:

Flash Lightning for starting the fight and throwing opponent off balance.

Grab for inflicting Open wound State (strong DOT-damage over time effect) on targets which are off balanced.

Vortex for inflicting Pain Shock on target which is under Open wound effect.

Shred is finishing attack which deals even more damage to target under Pain Shock.

Chain lightning at Rank 2 is your main AOE spell.

Chomp at Rank 2 complements your Chain lightning as AOE spell.
2. Healing


Aqua Vitae is trademark skills for all wardens. This build has it on Rank 2.


Renew is great HOT skill for healing whole party. This build has also all rubies for shortened Cooldown of Renew and Aqua Vitae so they can be used often.

Healing burst is used only if you are main healer in party because switching to using this skill lowers your lightning damage by 50%. This build has all required rubies to take this healing skill to maximum efficiency.

Resurrection is a must skill if you are main healer in astral party.

Unity with Nature is useful for healing as it gives you nice boost in healing and DPS abilities even on rank 1, and in the same time will rest your pet.
Healing rubies are all there (with resurrection ruby if you are only healer in party), except medley mastery rubies (every ruby adds 15% on duration of all potions and healing of Aqua vitae). When you get your title of greatness, second ruby from mage pages or ruby from eclipse raid, you can put those rubies in this skill. In the meantime, I cut those rubies as least important. In PVE you use only aqua vitae and lethargy potion. Lethargy potion is powerful enough even on rank 1 when it comes to normal fights like those in S1, S2, and all instances except Ferris, so it doesn’t really need medley mastery rubies. With Aqua vitae, it is better to get it at rank 2, which adds roughly 25% to its healing capability. That means that Aqua vitae rank 2 is roughly equal to aqua vitae rank 1 with 2 medley mastery rubies (+30% healing).
3. Control abilities (CC) and other skills
As for defensive rubies (for example Bulwark and Heightened Senses which are a must in PVP, but also favorite with some wardens in PVE), I cut those rubies simply because this build is meant to be used in S1 or S2, and these sectors are not nearly as punishable as S3 or new raid.

For defense in time of needs, this build has Bark shield rank 2 which is more than enough in normal situations in astral. It gives you the time to escape from damaging area or heal yourself. To help your group even more, this build has additional CCs.

Boar’s blow is most important and most often used. It can knock down target which is great for some mobs in astral (Astral defender buff in S2 for example).

Rip up! is unfortunately skill with very low damage (on highest rank it is not even close to Shred) so it is used only because of its nice stun effect.

Bee swarm is not so useful in PVE because of its long casting time but some druids prefer to have it all the time.

Nature's Grip is AOE spell which slows down considerably all mobs caught in it. It is used in astral on some bosses to make it easier for tank to move from bosses.

Lethargy potion is great for immobilizing many opponents in astral, mainly some adds on bosses or adds coming with some buffs (creeping death etc.)


Natural force is your only party buff. You will probably use it only in case your party does not have a scout or a bard who give Energy buff which is preferred by all energy classes.
You can swap both Bee swarm R1 and Rip up! R1 for Unity with nature R2 (for higher healing) or R2 in Boar’s blow (shorter CD, higher damage, and I can use it in pack of mobs for additional knock down and faster applying of open wound with Grab right after). For people who still feel squishy, they can cut the Resurrection ruby and Calculating mind ruby to get 2 additional vitality rubies. For even more protection (but less healing which can influence your healing abilities) you can ditch whole natural harmony and aqua vitae r2 to get bulwark and heightened senses, but I think that’s a bit overprotection for the areas where you will use this build.