Skills (Talents):
The first skill you need to know is
Psychic Shock. It looks like this:
It goes pew pew and does damage. But forget about this one because there is an upgraded version you'll be using.
The second is
Mental Link. It looks like this
.
This skill goes *bzzzzzzt!* when you cast it on an enemy target. What it's actually doing in reality, other than sounding cool is it allows you to mentally understand that enemy. After linking with it, you have become one and will know it's inner most deep thoughts. You know what it fears and you can then utilize that fear to destroy it. It allows you to cast certain spells which is quite nice. Oh...right, and this is a necessity to cast on every enemy you're attacking because it increases your damage by 20%. That's a lot of increased damage.
Next is
Pain Transfer. It looks like this
.
This is a casting spell that does damage. Again, forget about this crap because there is an upgraded spell that you'll be using later.
Next is
Concentration. It looks like this
.
This spell is pretty sweet. It makes you focus really hard and become so concentrated that you are capable of casting the most incredible spells to destroy your enemies with. This spell gives you 2 stacks of the Concentration effect that allow you to cast Pain Transfer/Destabilization/Choke/Hypnosis/Astral Breath. You will need to be a very concentrated individual to properly understand and utilize the Psionicist correctly.
Next is
Ectoplasmatic Form. It looks like this
.
This is another one of those skills that you ignore because there is a better, upgraded version later.
Next is
Hypnosis. Oh man...*yaaaaaaaaaawn* are you feeling this? It's so...sleepy...just gunna have a nap real fast.
zzz...
zzzzz...
zzz...
Whoa! What happened? Oh right,
Hypnosis! This spell looks like this
.
This spell will kick your butt real quick if you're not paying attention. You'll be in a deeper sleep than a bear in hibernation. This is a CC (crowd control or permanent CC) skill. It allows you to *the RonCo crew comes rolling in* SET IT AND FORGET IT! Nah, seriously though...this spell is why people love psis. They have a CC that is invaluable in astral groups. The less mobs you have to deal with at one time, the better chance you have of succeeding. In order to cast this spell you need to *bzzzzzzt!* link yourself up with that mob first. You can actually cast this on 2 different targets at once if you use another spell too, but that is later and I can't tell you secrets now so SHH!!!!!!
Next is
Mental Pulse. It looks like this
.
It goes *PING!* when you use it. It's pretty damn sweet. This is a really handy and nifty spell. Basically what happens is when you click your little spell button it makes this awesome noise *PING!* and all the mobs around you (that are not CC immune) will go flying backwards and receive a small stun.
Next is
Choke. It looks like this
.
This spell is quite nice for damage. It also slows the targeted mob which can be quite beneficial in certain situations.
Next is
Mental Cleansing. It looks like this
.
This spell is an awesome defensive skill. It heals you for a reasonable amount and then heals you some more over a period of time. It also has the ability to remove some nasty debuffs from you like poisons and other crap like that.
Next is
Telekentic Pull. It looks like this
.
"Whoa man, like I was just standing over there and now I'm here." This is what your enemies are going to be saying after they have seen the wrath of your TK pull. TK pull basically is a targeted spell (you target the ground and then click) that gathers all mobs inside the targeted area and moves them directly to the center of the circle. It also stuns them for a short period of time.
Next is
Wall of Blades. It looks like this
.
Wall of blades is a VERY LONG castable spell. It takes 5 seconds to cast this bad boy so you ALWAYS want to have it precasted before going into a fight. It goes onto 1 target and then damages all targets (including the targeted mob) that are in a close proximity to that target in short pulsing ticks.
Next is
Temporal Acceleration. It looks like this
.
This skill is like being Speedy Gonzales on speed. It makes you go flying across the map like......ZOOOOOOOOOOOOOOOOOOOOOOOOOOM. then again to the other side of the map.... ZOOOOOOOOOOOOOOOOOOOOOM. It's pretty incredible. Your movement speed increases. You cast speeds decrease so you can cast more spells, faster. It's awesome. Vroom Vroom!
Next is
Will Suppression. It looks like this
.
I don't use this spell very often unless I have to double CC. Basically what it does is it stuns the target and also allows you to ... whoa get this ... LINK with the target! So this means you can also use hypnosis on this target too. You can read 2 mobs mind's at once! Be careful, with great power comes great douche baggery though. Some people, when they get to be so powerful they become jerks. Don't let that be you.
Next is
Astral Venom. It looks like this
.
Remember this picture from before? Did you say yes? Well haha idiot, you're wrong because this is not the same picture but a very similar one. It is the upgraded version of a spell I was telling you about earlier! Astral Venom is the upgraded version of Psychic Shock. Psychic Shock is your spam skill that deals damage. You will be using this as often as possible because it grants the Concentration affect. This allows you to cast certain spells, without it, you cannot. You need dis.
Next is
Astral Body. It looks like this
.
I bet you think you saw this picture too from earlier. Nope....it's just Chuck Testa. Nah, it's not Chuck Testa, it's actually Ectoplasmatic Form's older and stronger brother. He will protect you even from the most evil of all evils. This spell is one of the single reasons why Psis are incredibly good. This spell absorbs damage from enemies that are attacking you. Make sure to never cast this spell when your health points are at 100% or it is significantly less effective. Even if you are missing 1% HP and are sitting at 99% hp, it almost increases the amount the shield absorbs by 200%.
Next is
Destabilization. It looks like this
.
Bahahahaha I tricked you again, didn't I? This is not the same picture as earlier you Silly Sally. This is the upgraded version of
Pain Transfer. You press the button, it takes a 0.5 seconds to cast it and then BLAMO! Damage. And a good amount of it too. This spell does lots of damage and should be used as often as possible. Destabilization requires the Concentration buff to be on you or you cannot use it. So make sure to Concentrate, beotch!
Next is
Astral Breath. It looks like this
.
Astral Breath is basically the same thing as Choke except it hits every single target that is around you. It also slows them too, which is super nice. You can look like a giant octopus if there was 8 mobs around you. Ever think of that? I doubt it, but now you will.
And lastly is
Thoughtful Spirit. It looks like this
.
Thoughtful Spirit is balls. Balls. Balls. Balls!!!!! These balls will EFFFF you up brah. So be careful of the power of the balls. As soon as you get rank 1 of this skill you will have the powerful balls slowly circling around your body. There will be balls around you, lots and lots of balls. As soon as you use 1 ball, you will not have another new ball until 20 seconds are up. You can have a maximum of 5 balls around you at one time. That's like...only 2.5 guys. Nothing like Paris Hilton, I bet she has at least 20 balls at all times.
That is it for skill descriptions, if you need more info.....well, you can actually read the description, but reading descriptions that are boring....is pretty boring. So read mine.
So I would like to talk about stats really quickly. Stats are incredibly important and need to be in the right ratios or you will be doing very mediocre DPS. I make sure to keep my Proficiency and Brutality as high as possible and as equal as possible. I normally am running about 66 Proficiency and 66 Brutality. The remaining "extra" stats that you are forced to get by the new crappy glyph system is going to be Determination and 0 anger. You want as little Determination as possible, but you'll always end up with some. You want to ALWAYS run a Luck elixir to maximize DPS. Psis have to many different critical strike change rubies that if you're running a luck elixir, you will be critting about 55% or more of the time. Critical Strikes...kinda kick ass and so will your DPS if you're using a luck elixir.
So anyways, basic offensive stats as of my current stats which are a tiny bit inflated because I am still wearing a lot of gear from last patch.
Proficiency: 66
Brutality: 66
Determination: 18
Anger: 0
Defensive stats matter a lot less to a PvE psi like you and me than offensive stats do.
You are definitely going to want a little bit of everything.
I run:
Vitality: 75
Bloodlust: 21
Tenacity: 10
Willpower: 35 (my willpower is only this high because of PvP so you can definitely substitute some of that WP for Vitality to get more HP)