Introduction:
Hello everyone that is looking to become the best engineer ever!
My name is Prison and I have actively been playing this game since closed beta. I am currently in the league guild, Void, on the subscription server (Smuggler's Paradise). Before picking up the engineer class, I played as a warrior for the majority of my time playing this game. The reason I wanted to switch to an engineer is because it was something new and who doesn't like to walk around with massive guns *flex I have played the class long enough to know what is needed to get the job done.
What did patch 6.0 do to Engineers?
Calibration
- The main shots of an Engineer, Astral, Fire, Lightning, and Acid now get a 4% critical chance increase per ruby spent
Movement Detectors
- When the target moves under the Steel Mosquitoes effect, it will take extra damage and be slowed by 1.5sec per ruby spent
- This ruby is not that great at all. It is not worth it to take it in a PvE build and for PvP it is also very lackluster. I tested rank 3 in a pvp build and it still didn't help steel mosquitoes be worth anything in pvp. Unless the guy you are fighting, stands still and has no clue how to pvp
Vacuum Trap
- When the target is near or trapped by Steel trap, it will knock down 1/3/5 enemies within 4/7/10 yards and bring them together.
- This is similar to a TK Pull from the Psi class. However, these rubies are way to far out of the way for the amount of rubies you get on the subscription server.
TL;DR The 6.0 patch for Engineers gave a slight crit boost for volley shots and some pvp rubies that are not that great.
"Why do i have a broken compass near my skill bar?" This is the Engineer Reactor and the thing that makes this class different than a typical caster/support class.
The Reactor is pretty basic to understand. When the arrow starts to go towards the red, you are heating the reactor. When the arrow starts to go towards the blue, you are cooling the reactor. There are certain Engineer abilities that heat and cool the reactor.
The fact I played the mindless warrior class makes it so the way I play an Engineer i completely ignore this thing. You may ask, "The point of an engineer is to balance the reactor and learn how to use it right?" and i say, "NO NOT REALLY
"
MY PERSONAL PVE BUILD:
I have limited rubies available on the subscription server but if I had more talent points and rubies available. I would put my talent points into
Paralyzing Ray for a longer cc available for Astral. Then i would put my rubies into Electrodynamics for a shorter cooldown on Burst of mana +
X Class Engineer for more overall damage of Steel Mosquitoes and Light Turret.
My Rotation:
Before spamming volley shots you will use OVERLOAD and then STEEL MOSQUITOES + LIGHT TURRET. Overload allows you to place both at the same time. When Overload is not on cooldown, use steel mosquitoes on bosses that don't move and light turret for bosses that you have to constantly move.
Open with
FRAG BOMB then spam ACID SHOT + ASTRAL SHOT until 3 stacks of Variable Polarity then FIRE SHOT when reactor overheats use BURST OF MANA
Rinse and Repeat. Use Frag bomb whenever off cooldown and rarely will burst of mana not be off cooldown when reactor overheats again. If it happens to not be off cooldown fire off some
LIGHTNING SHOT
Why do you use this rotation and does it even work??
As I mentioned a few times above, I like to play my class as mindless as possible. It allows me to be able to move around a ton more to dodge everything and pay attention to what is happening during raid boss fights.
But doesn't using the cannonade effect + spamming Frag bomb rotation do a TON better?
No not really. I have tried both different rotations. The scorching damage you get from spamming Burst of mana is equivalent to frag bomb. So even if you used frag bomb twice as much during a boss fight, you would still do the same amount of damage.
Ancient Mound Last Boss on Smuggler's Paradise near 50k GS using rotation explained above
I want to be a basic Engineer build:
The only difference between a basic Engineer build and what I use is the rotation and the removal of ELECTRODYNAMICS
Basic Engineer Rotation:
Before spamming volley shots you will use OVERLOAD and then STEEL MOSQUITOES + LIGHT TURRET. Overload allows you to place both at the same time. When Overload is not on cooldown, use steel mosquitoes on bosses that don't move and light turret for bosses that you have to constantly move.
Open with FRAG BOMB then Spam ACID SHOT + FIRE SHOT until CANNONADE EFFECT procs. Then you will spam LIGHTNING SHOT AND ASTRAL SHOT.
Spam Frag Bomb whenever it is off cooldown. Lightning shot and Astral shot reduce the cooldown of it for each shot so it is up more often.