Part 12 - Racial, Class & Incarnation Skills
Telekinetic Pull
Creates a gravitational anomaly on the surface of the ground, drawing all enemies within a 10 yard radius to it. All affected targets will be knocked down and receive immunity to Telekinetic Pull for 20 Seconds.
Cooldown: 1m.
This Reincarnation skill can be useful because got only 1m of CoolDown and can be helpful to throw enemies away, good against all classes mainly Physical classes, recommended to PvP but not for PvE.
Divine Foresight
Restores XX health if it falls below 35%. Only one Foresight can be active at the same time.
This skill is optional because it can be good and bad, don’t help you throw enemies away and don’t help on Defense or Attack it just restores your health, if you got great damage and don’t need throw or Defense & Attack UP skills so you can get Divine Foresight.
Fear
Causes the target to flee in terror for 6 seconds.
Pretty useful because it’s a second stun, when you do conflagrate on enemy and then he gets out of that control effect you can do Fear to make target run for six seconds and go far away from you, recommended for PvE single target/PvP.
Holy Shield
Surrounds you with a holy shield that absorbs up to XX damage for 6 seconds and dispels most control effects. You cannot use any abilities that require a weapon to the duration of the effect. That last phrase isn’t for mages but for Paladins, Warriors and others Physical classes, this shield is the Defense UP skill that i talked about before, it’s one of the best skills to get because dispel control effects and protects you from high damage, recommended for PvE/PvP too.
Rupture
Increases your speed of thought for 15 seconds or until three abilities are used. Temporal Acceleration decreases cast time of most abilities by 50% and increases movement speed by 50%.
This is the currently reincarnation skill that I’m using because i can cast elemental surge in 3 seconds, this is really good because sometimes prevent targets like healers or wardens use shield ( I mean they don’t realize too fast that I’m casting the elemental surge and then die J) recommended to PvP but not for PvE.
PS* The reincarnation skills that i talked above can be taken by reach lv 65 with reborn of classes:
Psionicist
Healer
Summoner
Skill which mage can share with reborn
Other Skills
There a number of
others skills with useful applications, such as Warden's Natural Balances and
Bard's Overture but I will let you make your mind up on those, I have just
covered those I have personally tested.
Class and Racial Skills
Increases Vigor by 30% for casting one spell during 30 seconds.
Cooldown: 2m.
This is the Elf racial skill, a good tip is use Arcane Mastery and then use Elemental Surge, increases Vigor and do more damage on the next skill casted.
Protects an ally with a shield that activates on a physical attack from a 10 yard range, inflicting XX Astral damage, throwing attacker 15 yards away and knocking them down (The shield has 1 charge).
Cooldown: 2m
This is the Xadaganian racial skill, pretty useful against Paladins, Warriors, Wardens, Scouts and Bards, when you got out of barriers use this racial skill to be protected for some seconds until you can rebuff the barriers.
Releases a bolt of Astral energy that inflicts XX damage and knocks the target down.
Cooldown: 2m
This is the Arisen racial skill, good against mages, psys, bards and most of classes but personally i don’t use it too much, just sometimes.
Increases movement speed by 100% for 4 seconds and makes you immune to movement impairing effects.
Cooldown: 1m.
This is the new racial skill of the Pridens (Mage), isn’t useful at PvE and PvP because it only increases your speed but you can use it to run more faster in places that you can’t mount
Prevents spell casting interruption for 20 seconds.
Cooldown: 2m.
This is the Kanian racial skill, personally i don’t know if is effective or no because i don’t use this skill too much.
Makes you invisible for 5 seconds. Taking damage or using any abilities will cancel the effect.
Cooldown: 50s.
Cast time: Instant.
This skill is the best in my opinion because give time to rebuff barriers and get out of enemy vision, useful against all classes, in PvE this
skill can be good to survive when a Strong mob get agro on you so just get invisible to be safe, but don’t use it against bosses or Wild Shore mobs because they can see you even if you are invisible, but in a party if the boss target you sometimes you can get invisible so boss stop target you and target another people J it’s a good survival skill (This skill can be obtained by doing World Mysteries quests).
Teleports you and your group to a safe place, casting this spell will not be interrupted by damage.
Cooldown: 10m.
Cast time: 10s.
This skill is another survival skill that can save your group in Astralor dungeon, if the tanker die so do Sanctuary to back to a safe place and the
group will be ok, Always keep this skill in Skill Bar when you go to astral or some Raid Adventure.