You are not logged in.

Dear visitor, welcome to Allods Online Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

1

Saturday, April 18th 2015, 9:06am

Drop Ice Wall Quest to level 63-64

This is just a simple suggestion, but there's a terrible imbalance in how the current end gme quests are run.
Right now you travel to Ferris and start doing the quests... that's all fine and good, but you run out of quests around level 63, and then can't progress further until you grind up to 65.

Once you hit level 65 you can finally break through the ice wall in the cave and move on, but it almost feels insulting after that because you go on to do a whole lot more quests, which give you completely useless experience points. (Seeings as you're already max level.)

Grinding (usually repeatable quests) from 63-65 also maxes out your reputation points with the local faction, making all the repeatables later on completely pointless.

My suggestion is to drop the ice wall (and follow up quests through to the abandoned terminal) down to at least level 64, if not 63. That way players avoid hitting a completely needless grind wall, and xp earned later is actually useful. It may also encourage doing later repeatables since players may not max out rep beforehand. Everyone wins. Players will enjoy the game more, and the devs and the game don't look lackluster for forcing a grind, plus it paces things a bit better. :thumbup:

Rate this thread