Would like to see more buffs in the game, the auras are nice but them being the only one, and with multiple classes able to give certain ones (EX: Aura of Ferocity can be given by paladin, warrior, scout, warden and bard) theres not a lot of uses for some of the classes. Wardens used to have a form of that in that their "beers" (herbal tea) used to be able to be given to other players, so they had access to at least 5 charges of a nice big heal at any time they needed, now in order for a class to get the heal they have to group with a warden (which was kind of a nerf)
So im proposing increasing how man buffs there are that classes can give. For example, Mages control fire, electricity, and ice so why not give them a spell that can be cast on other players that boost the resistance of those spells? Burning Shield, Crackling Shield, or even Frost Shield.
Wardens are attuned to nature, so give them a thorns or bee shield kind of spell that deals a flat amount of damage (based on level, for instance a lvl1 under the effect of the spell would only deal 5 - 10 damage with the shield, but a lvl65 would deal 3k - 5k). Shield of Thorns or something like that.
Healers help keep players alive, so give them a weaker version of aura of health. The aura is still more powerful then the buff that a priest can give, thus its still worth sinking points into for the classes that can give it. Make it increase a flat amount of HP, based on the wardens damage shield spell, a flat increase of 500 HP at lvl1 and an increase of 20k at lvl65.
These all can be changed and worked around more to my.coms liking but i feel it would add more spice to the game, and would allow certain classes (such as the warden, i sadly dont see many of them running around) to be useful again. and those three classes are just examples. Im sure something else could be thought of thats better then what i just came up with off the top of my head once more thought is given.
Click the spoiler to see how you could possibly go about getting the spell
Now, how would someone go about getting these new spells? Well a simple quest line of course. The first quest, doable around lvl15, unlocks the first rank of the ability. 3 second cast time, 15% of total mana/40% of total energy and a 3 minute cooldown.
Another quest, doable around level 25, unlocks rank 2. 2.5s cast time, 10% total mana/35% total energy and a 2 minute cooldown.
The final quest, doable around level 35, unlocks rank 3. 2s cast time 5% total mana/25% total energy and a 1m cooldown.
Each rank of the spell lasts 30 minutes so the only real reason to do the quests after unlocking it would be to lower cast time, cooldown, and resource usage.
Let me know what you guys think, theses are just some roough ideas off the top of my head