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This post has been edited 4 times, last edit by "ALLODS-ONLINE-PLAYER" (Jul 15th 2015, 5:10am)
This post has been edited 1 times, last edit by "Pochtron" (Jul 15th 2015, 6:12pm)
it was a lot EASIER to play f2p before and it was far cheaper to buy crystals from the vendor, so I can't imagine what it's like trying to get all of that now
And how much time do you propose is required to get to the competitive standard? I personally think it's harder to be f2p, you think it's easier so let's say it's as do able as it was in the, say, 47 patch. A normal player probably plays around 2-3 hours a day, maybe more on non working days. Take into consideration the amount of time it would take to get to 65, maybe a month or two? And then you need to get decent gear, getting gold along the way, then you start really getting all the stuff you need from the cash shop. How long do you estimate that would take by the time you have full 7s, pat 5, stat pages, ruby pages, hero trinket and so on? For me I'd say at least a year and a half.when i was new in this game (level 51was max, exchange was 1:8 or something) i met several players with runes levl 7 or higher, i asked them how they got them and if its possible to get them for free (with gold)
they all told me the same thing you mention here now, exchangerate has gone so high and its far more difficult now than it was before etc
but what was forgotten to mention was that along with the higher exchangerate a higher "income" also came and that game has become easier (a lot) in total
when you compare the time needed to get item X 3 years before and now, its easier to get it now, just because there is a ***load of activities that gives gold, available to everyone now
only thing that matters is time
That is one opinion. Personally I'd much rather prefer if the progress was mainly skill and knowledge based. Just because someone is a veteran or has tons of money to spend, ideally it should not make him borderline invulnerable against any rookie.i fully agree that it takes long to catch up, especially as a free player with little time
but thats a good thing as it makes the gameprogress of old players worth something, its not like a rookie can counter a veteran...
i fully agree that it takes long to catch up, especially as a free player with little time
but thats a good thing as it makes the gameprogress of old players worth something, its not like a rookie can counter a veteran...
i fully agree that it takes long to catch up, especially as a free player with little time
but thats a good thing as it makes the gameprogress of old players worth something, its not like a rookie can counter a veteran...
Personally I'd much rather prefer if the progress was mainly skill and knowledge based
Just because someone is a veteran or has tons of money to spend, ideally it should not make him borderline invulnerable against any rookie.
I never really understood people who defended the idea of buying raw damage and defenses in a game.
Yes but what I'm saying is the time you spend to catch up is not going to be particularly fun. Granted some people may enjoy grinding and doing the same astral isles over and over, but you probably won't be able to partake in guild raids, and in PvP (probably the most fun part of the game for me) you will get absolutely battered by the players mentioned.
the point I'm trying to put across is with the P2P server you save yourself a lot of time by spending a little bit of money, money which wouldn't get you very far at all on F2P.