i agree with cinematics and voice acting, I feel like while i'm doing quests i barely know what is hapenning, and I just can't read paragraphs for every single quest every single time, voice acting and such to explain would be great, it's so frustrating enter in raids like GT to defeat Sarn and all we got is a box with text above sarn with his exclamations, with nothing else.
i like graphics like they are too, it's already above many games (such as WoW) and I yes i would like graphics like skyforge but to make that happen it would need a whole new game, "Allods 2".
Why people Always feel the need to have "bigger maps" as an argument of making the game experience better? what's the logic behind this? NONE. I don't want bigger maps so I have to walk like crazy just to do a couple of quests, plus the lack of diversity that bigger maps will cause, maps are already very efficient, the size is already very efficient to not ruin the game experience, allods REALLY doesn't needs bigger maps at all.
f2p is already ruined with p2w, the only solution is to remove p2w aspects but u know when they will going to do this? never, because they can't just refund people that spend thousands of dollars on lvl13 runes, patronage rank 5, extra stat points etc. The only solution is to move to subscription server.
i think to make shadows better as skyforge you have to make a whole new game with a new engine.
i think this will be unpopular opinion, but:
i have many ideas to make allods better, ideas that came from skyforge too, for example, i would like to have a skill bar such as Skyforge without shortcuts that goes from "0" to "=", "alt 0" to "="/"ctrl 0" to "=" etc, but of course all the classes should be remade to fit the new skill bar, plus soft-targeting as skyforge would be cool, to make the game somewhat more "action" (skyforge is not action combat such as tera, it's soft-targeting, i think allods could make that happen). plus, i would like the remake of classes, we could chose one of three specialization, for example, mage: chose between lightning, fire or ice specialized (i'm not very into dual-elements with everything mixed on the talent tree, i would love to see a full lightining mage with skyforge skill bar, with only lightning spells, with stuns, because lightning stuns, ice mage that is more focused on hold and freez, and fire with DoT and "fear"), or psionicist: astral, control or "illusion"(that i made that up, somehow related to twins/phantasmal killer), forget pyro 'cause pyro doesn't remember a psychic class at all, there's a lot of psychic skills that could have done besides pyro, just be creative or look in some others games that has psychic class, such as champions online, wildstar, GW2, etc.
i think on overall allods skills could be more creative, i was so disappointed with the lack of imagination when they remade the mage class for example, while guild wars 2 was releasing and skills were looking amazing, with fiery Phoenix and such things, skyforge skills are awesome, allods should follow that, i mean, when i think of a mage i think of amazing spells, that ice snowball from skyforge is amazing, i don't think about ice arrow/ice comet when i think of a mage. And psionicist skills.....damn, with the exception of some (like, tk pull, pulse), they are very unimaginative compared to psychic class from other games