Dear visitor, welcome to Allods Online Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.
This post has been edited 99 times, last edit by "Tonal" (Oct 6th 2016, 3:01pm)
Quoted
Friends!
It has been nearly six months since the last meeting, the players in "Rage Online" and the developers of Allods Team. It's time to get together again in some cozy cafe and discuss with you our favorite game!
Update 7.0 - A new system for obtaining equipment, the characteristics of the new system, the abolition of the dragon shape and semi-precious stones and increase the maximum character level to 70. Start all knitted!
Quality suffers, but it is better not found. See 9 minutes.
Update 7.0
What's new in the update?
Level 70 - maximum.
6.0 Continuation of the story - the development theme of Architects.
No gems.
No dragons look.
Part of the equipment - the direct drop.
Part of the equipment - Kraft whole objects in the smithy.
Unnecessary or outdated equipment - reforge.
Cancel combat mounts.
Most large-scale change classes in the history of the game!
Unique class panel for all.
Pronounced as "tank", "healing", "Buffer", "controller".
The relevance of all roles in PvP and PvE.
Aspects to emphasize the role of the class:
Aspect of protection (for tanks)
Aspect of Healing (for healers)
Aspect attacks (for DD)
Aspect suppression (control the opponent)
Aspect support (strengthening group buffs)
The abolition of the resource-constraints:
Wizard - Elements
Necromancer - Blood
Mystic - Stress
Pagan - Mana
Bard - notes
Engineer - temperature
Scout - boom, energy
Templar - canons, energy
Warrior - combat advantage, energy
Priest - fanaticism
The new system features
Main characteristics
Attackers: Skill, determination and ruthlessness.
Safety: Fortitude, Bloodlust, Will.
Special Attack characteristics
Critical (old Luck);
Power of crit (default 50% of the damage, the strength of Crit increases the value);
The chance of a double attack (damage from repeated attacks decreased, but twice trigger various other effects on damage);
Elan (reduces all class skills for kickbacks%);
Fury (part of the damage done turns into a barrier that absorbs the target of the incoming healing);
Four Increases the damage of specific elements (physics, divine damage elemental damage, damage to nature).
Special protective characteristics
Caution (remove all the resulting damage to health after falling below a certain bracket)
Perseverance (removes duration effects hindering movement);
Firmness (reduces damage taken during the duration of the effects of control);
Focus (healing or causing damage to accumulate shield% of the damage done or cured health);
Vitality (increases healing received);
Four reduces the damage on concrete elements (physics, divine damage, elemental damage, damage to nature).
Server Progress
4 steps
Steps for approximately 3 months.
The level of available equipment items 71, 73, 75 and 77.
After the opening of a new stage, things can forge a new level.
New and lagging players can collect things right gear for the current stage.
Server Allods progress in updating 7.0
Production equipment
Part of the drop in the forward slots, part - created in the forge.
To create the required amalgam, gold and components.
Components are produced in activities requiring keys.
Keys spent:
1 after killing the boss on the islands (2 per region);
the passage of a solo PvE (2 keys for the mission to the rare quality);
when buying a reform of farm astral ships (up to a rare quality);
when buying a reward for the number of daily tasks;
when buying from BG vendor (to the legendary quality).
Lime equipment
Fullsalat - only at the end of the season.
Components for the creation of light green outfit mined in hardmode raid.
At each stage of progress of the server creates an item from the set.
Light green an item level 71 will be converted into 73 in the second stage.
73 to 75 in the third stage.
75 to 77 in the final stage.
Complete and detailed information will be later. Follow the news.
seems like they are seriously going to remake ALL of the classes & a lot of their mechanics...?
i hope this will be a pleasent change
This post has been edited 4 times, last edit by "Dala" (Jul 30th 2015, 10:24am)
I pray that too - the changes read from that translation sounds scary. It also seems they are removing some item shop stuffs. New players will be happy but I can imagine some raging ahead - specially with combat mounts since most have them. If I understood right, they are removing dragon relics... hopefully they'll give something in replacement since raiding instances has always been a big part of the pve end-game content. The gearing also sounds even more f*ed up. It will make professions useful again but the way to gain the mats is made even harder -.- Sounds like hard times ahead within a year or so?i hope this will be a pleasent change
New players will be happy but I can imagine some raging ahead - specially with combat mounts since most have them.
The gearing also sounds even more f*ed up. It will make professions useful again but the way to gain the mats is made even harder -.- Sounds like hard times ahead within a year or so?
Quoted from "Gwiniel"
New players will be happy but I can imagine some raging ahead - specially with combat mounts since most have them.
They did not say anything about removing existing combat mounts. They said there will be no more new combat mounts.
Of course it will still take some time before the old ones fall into complete obsolescence (doing negligible amounts of damage, providing negligible defense).
Dala explained above...What does that mean? We spend a lot of money to get these mounts to fight and they will be removed? We spend a lot of money in combat mounts to *use in combat* and this simply no longer possible? Anyone knows something about that?