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Wednesday, October 14th 2015, 4:46am

Anger-Stat and the "WTF" moment of every healer in this case

just a play of thoghts...
(i tested something similar when patch 65 was new and the old gears glyphs could be respeced as wished; now again read an entry regarding this topic, so i want to discuss this here)

imagine a magican with with "burnout" rubies (reduce incoming healing) + angerrubies
OR
a bard with "poetry of death" rubies /requiem and angerrubies...

...along with an anger-alchemy potion and an anger-potency elixir and all statpoints distributed to anger... (this would be ~100 anger or even more)

so the angriest char possible to build :P

beside from the certain FUN this will cause due to that "WTF" moment to every player that is recieving massive wounds in almost no time, i want to ask about your opinion on this whether its actually useful or its better to just do regular dps; putting all into anger will dramatically reduce your dps, but considering how long some healers keep their fellow players alive it really is an interesting thought
also in BGs you most likely wont be alone much anyway, so there are others to ds while you make sure the enemies' HP wont go up again


so, please, disuss :)

2

Wednesday, October 14th 2015, 11:41am

Ekibyon

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Location: Bayern

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if u like to play as supporter, it would be a good idea.

if u see wound on every player and no healer can heal enough... i think it could be a great strategie,.. only one damage-dealer less, but as bard u can easy destroy all heal effect from most player.
and with poetry of death.. u will make good damage on all player, furthermore u can use it with your shadow clone, so u can max out our area of envolvement.

i remember the time, where bards with that strategy (shadow clone + poetry of death) was the best dps in arena of death.. and the healer got the real WTF moment ^^
Mymelodie
lvl 65 Paladin
Utopie

3

Wednesday, October 14th 2015, 3:38pm

i tested it and it works great^^ but dont forget you need still high dps to inflict wounds so try to use a class with stable dps for this^^ i tested it with warden and you can put wounds on enemy targets rrly fast^^ but i think its only useful against rrly rrly good healers^^ cuz a crap heal dies fast anyway^^

4

Wednesday, October 14th 2015, 7:57pm

I don't like this idea of sacrificing/ruining your character just to make trobles to healer. Instead of this, healer/summy should be rebalanced to be beatable 1vs1 (instead of 1vs5) by any character without need of some special anti-healer build.
Lets hope things will change in 7.0.

5

Wednesday, October 14th 2015, 9:28pm

well its possible ti kill a healer 1 vs 1^^ but the anger is a stat like everyone else in this game^^ so i dont see a problem with it :D i mean with 7.0 you will specialise even MORE than now and healer gets like 100% more healing in healmode then O.o so getting a counter is highly recomment :D

6

Thursday, October 15th 2015, 3:30am

healer also "sacrifices" his char, a FH wont do noticable dps and thus only good to make troubles to dps'ers, now if you make an "angry char" its basically the same, just the counterpart

FH already is no real problem if you have the right spec / stats, if you have some bloodlust and fight vs a FH he will go OOM while you will stay at 100% health although this may take some time (all this without any statpoint assigned to anger!)
and with 7.0 there will come something like the burnout from mage but for every class if i understood right, so it wont be too easy for healers it seems 8o

This post has been edited 1 times, last edit by "ALLODS-ONLINE-PLAYER" (Oct 15th 2015, 4:20pm)


7

Thursday, October 15th 2015, 12:45pm


and with 7.0 there will come something like the burnout from mage but for every class if i understood right, so it wont be too easy for healers it seems 8o

More likely "for every class with a support aspect with that aspect active". But probably not even that.
From what I've seen published about 7.0 so far, it looks like they are making one support aspect, but two actual support types - one that strengthens allies and one that weakens enemies.

My guess would be that out of all classes that can be support, only half will get something like this.

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