allods really offers a LOT, which makes it vastly superior to all other mmo-games... i have seen so much other games, and when i looked for a well know feature i knew from allods, it wasnt there
these features mean so much for me, if another mmogame does not have them, its not worth playing for me... just imagine... after you had automove and lootpet, would you EVER again want to play a game without these...? i clearly do not want!
strenghts of allods are a summary of many many things that are beneficial&comfortable to the player in total... some games have maybe 1 or 2 of these, but NO game has them ALL
things that come to my mind are:
gameplaywise:
autmove (even over different maps through portals!)
quests with CLEAR instructions even if you dont read anything (just press automove / interact with falshing things, done)
lootpet
option to gather ressources for handworking via lootpet
reincarnation-system
bloodluststat, makes it possible to heal yourself when doing pve
marks of fate (skip some quests you dont want to do)
currency exchange (even players with not much money / not much time can get what they want!)
rune-system (yes its a good thing in total, simples reason is because it conserves values for veterans!!)
auctioneer
possible option to permanently respec everywhere for free (goblin+VOD/VOL+certificate)
innovative mounts with different skills that cancel the pain of traveling
mercenaries (an option to play SOLO almost everything in this game, although a MMO you are NOT dependend on others)
not tailored around "casualgamers needs"
progression orientated game! (not a silly stateless game where your progress is worthless after short time or you cant even progress at all!)
coming soon: no longer silly upgrading of gear!
non-gameplaywise:
sympathic characters / cute / funny / bizarre with so adorable animations, like take a look at femals pridens facial expressions
--> detail-loving build game! take a look at all the small things & "eastereggs"
beautiful, amazing landscapes
amps are itersting too, not just generic crap- its really rich of details
great sounds / music -- if you pay attention to these things its amazing how much effort was put into here
quests that actually offer an interesting stroy if you are willing to read (yes i know so many of you just accept and never read
)
great graphics and still not very demanding (gpu-wise)
the very uniqure system of astralships (although there is MUCH to do in this case, this system is NOT userfriendly / understandable simply) at all
game is obviously made with love.. you really see this game had a $12 million budget and programmers were NOT pushed to deliver under inhuman conditions, it more seems like those who made the game enjoyed doing so
-----------------------------------
i skipped that part with astralships of allods for a really long time TOTALLY just because it was too complicated and simply not funny at all for me
also, when you needed to travel with ship in order to gear up... well... that was almost as f**** up like cursed items on death... (or wait, i think this way of gearing actually was even worse than fear of death!)
i am REALLY happy astralships (the mechanic of it!) are only an ADDTIONAL thing atm and no longer an essential corething
suggestion for improvement: make singleplayer-astralships (no reason why there cant be a cable from the cannons to one place or why the scanner needs to b eon the other end of the ship...!
make upgrading of astralships easier, the thing with crystals etc is NOT simple to understand for a new player! make the ship gearable like a char!