defibrillation
Range: 20
Preparation time: 3
recovery time
When used on an ally: Spark returns in lifeless body, imposing effect on the target invulnerability 0.5 \ 1 \ 1.5s. Recovery time 15 min (in the group can not resurrect anyone after 10 minutes)
When used on the enemy: stuns for 1 \ 2 \ 3 sec. Recovery time 2 pm
(You can use in battle, such analogue Battle rez have paladins, but they do not give 1.5 sec immortality for which healing can manage to quietly heal the ally)
emissions mana
Preparation time: immediately
Cooldown: 30
In the stowed mode: temperature resets to 0 and inflicts damage to all targets within 10 yards
In combat mode: temperature resets to 0, discards all enemies standing next to 5 m, stunning them for 1.5 seconds. for every 50 degrees above 0.
(Because of the damage is not high in the stowed position worth taking only 1 for reset temperature. PvP usefulness is questionable)
mechanical trap
Range: 40
Preparation time: immediately
Cooldown: 40
Offensive mechanism
Produces a mechanical trap, which moves to the specified target. When the trap to reach the goal, he grabbed it, not letting move and dealing damage over time.
Battery Capacity: 80 \ 100 \ 120 charges, spends 10 charges per second
Shares cooldown with other offensive mechanisms.
(Extremely useful pvp skill in PvE utility has no special)
astral salvo
Range: 25
Preparation time: Instantly
Recovery time: 2 seconds
Ethereal cannon shot, inflicts damage xx and heats the reactor to 38 degrees. In combat mode firing range increased to 60 meters (Analog acid salvo consumes two times more energy)
resonant bomb
Range: 25
Radius: 2 \ 2.5 \ 3 depending on skill rank
Preparation time: immediately
Cooldown: 25
Does not require energy in combat mode \ In the stowed spends 20. en.
bomb
Engineer throws a bomb that hits a single target in the area, inflicts Darkness (depending on the temperature of the reactor) and imposes on the target up to three levels of effect of "Deadly resonance" damage over time. (Useful PvE skill has a separate rollback with a fragmentation bomb)
ozverin
Recovery time 5 min
Collective aura
Analogue combat madness and war.
Gives all members of the group effect, which increases damage by 33% \ 66% \ 100% for 15 sec., But will reduce the rate to 1.
Flying platform
(improvement for the tears of the dragon)
Consumes 1 Dragon Tears
During the flight, you can shoot a volley and move at a speed that depends on the quality of the tears of the dragon.
(Useful pvp skill)
overload
(improvement for the tears of the dragon)
Consumes 4 dragon tears
Next attacker mechanism activates the recovery time from other mechanisms. Recovery time depends on the quality of dragon tears.
(It is impossible to urge simultaneously two identical mechanism. Useful both in PvE and PvP)
Istselin
Recovery time 5 minutes
Collective aura.
Engineer for 10 seconds. twice increases healing received by all team members within 40 yards
(Skill is useful both in PvP and PvE. Most commonly activated by the team heal)
magnitizm
Cooldown: 30s
12 seconds engineer becomes immune to the effects of external nature of forced displacement.
(Useful skill in question, can be used in pvp and some bosses)
Engineer : PvE and PvP aspects
PvE
Apart
from the fact that the engineer has a huge damage and has the right to
be the top DPS , has a number of auxiliary character skills such as
Istselin , ozverina , Astral Aura Power, Axial workout Defibrillation . Consider that of the proposed set is useful for us to battle with mobs .
Acid and fire salvos are the basic skills of the engineer. Personally, I see no point in improving these skills to Astral Electrical and salvos , as eventually damage per second for the first two are gaining more damage than their superior counterparts. Done enhanced milestones , as well as the ability of alternating
polarity which is also necessary to take appropriate milestones to
increase damage.
Burner and Flame Thrower . Burner is good to use when the mob has a lot of health , and energy is no longer enough to constant volleys . Superior analog commonly used on packs of mobs .
Easy turret is useful to you as an additional increase to DPS and always useful where your enemy target is not in place .
Fragmentation and Resonance bombs are useful in that deal good damage while spending minimal amount of energy . Sense is the ability to pump both because they have separate from each other kickbacks. Resonant advise bomb used in conjunction Ogn.zalp beamer + MK + + ogn.zalp rez.bomba . Try
to use it when the reactor temperature below 150 degrees, so that when
hitting the target , hung up 3 stacks of deadly resonance , rather than
less , then the efficiency of the bomb will be very high.
Proyekt
"Uley" ne pol'zuyetsya bol'shoy populyarnost'yu v PvE, odnako ya
schitayu na pakakh ot nego budet bol'she profita, chem ot logkoy tureli.
Yesli vso-taki Vy reshilis' vzyat' Uley, to bud'te bditel'ny - pri
smerti osnovnykh tseley, on perebrositsya dal'she, do tekh por, poka ne
konchatsya vse zaryady na mekhanizme.
Ruchnoy luchemot krayne
poleznoye umeniye. Pomimo AOYe-urona, umeniye okhlazhdayet reaktor i
delayet dostupnym ispol'zovaniye Rezonansnoy bomby, poetomu
ispol'zuyetsya ne tol'ko na pakakh, no i na odinochnykh tolstykh mobov.
Stal'nyye Moskity nanosyat bol'shoy uron (primerno 20-25% ot vsego dps
inzhenera), no pri uslovii chto vrag stoit na meste. Poetomu
ispol'zuyetsya tol'ko v PvE, kogda tank derzhit moba na meste.
Vybros many ya by posovetoval vzyat' tol'ko na 1, t.k. uron v pokhodnom
sostoyanii ne vysok. Zhelatel'no ispol'zovat' posle ognemota, chtoby
okhladit' reaktor i ispol'zovat' libo vtoroy raz ognemot, libo luchemot.
Defibrillyatsiya spasot gruppu, yesli Vy poteryayete tanka ili khila. Po krayney mere 1y rang tochno vzyat' stoit.
Peregruzka
Takzhe stoit vzyat' khotya by na pervyy rang. Umeniye ispol'zuyet slozy
drakona, tak chto zakupites' zaraneye, yuzaya peregruzku po otkatu Vy i
morgnut' ne uspeyete, kak sloz i ne ostalos'.
Ozverin i
Istselin Vash argument chtoby Vashego personazha nachali brat' v astral
i.t.p. Ispol'zuyte ikh s umom, t.k. oba umeniya imeyut dolgiye otkaty.
PvE-bild
Pod itog khotel by podelit'sya s vami pravil'nym, s tochki zreniya
avtora, bildom, dlya PvE-kontenta na 60 urovne. Probuyte, sostavlyayte
nayboleye poleznyy algoritm ispol'zovaniya umeniy, i vasha rol' v
gruppakh stanet ochen' tsennoy.
Bild
PvP
Inzhenery ne lezut na peredovuyu, predpochitaya deystvovat' izdaleka.
Dlya luchshey manevrennosti i podvizhnosti na pole boya oni
oblachayutsya v legkiye kozhanyye dospekhi, a vragov vstrechayut na
rasstoyanii shkval'nym ognem iz svoyey gaubitsy. Rasstoyaniye nash
soyuznik, poetomu ne stoit ni v koyem sluchaye sokrashchat' distantsiyu
mezhdu vragom. Dazhe yesli tot podobralsya ochen' blizko, u nas yest'
takaya voskhititel'naya sposobnost' kak Letayushchaya platforma! S ney
vy smozhete ubrat'sya podal'she ot odnogo ili tseloy tolpy milishnikov i
druley s pitomtsami. Pomimo etogo, v inventare inzhenera yest' Boyevoy
rezhim, kotoryy sposoben uvelichit' dal'nost' zalpov azh do 60(!) m,
luchniki mogut nam tol'ko pozavidovat' v etom plane. Slepyashchiy luch
sposoben ogranichit' dal'nost' deystviya umeniy protivnika, ispol'zuyte
yego v pevuyu ochered' na luchnikov, magov i drugikh inzhenerov.
Mekhanizmom Mekhanicheskiy Kapkan inzhener sposoben obezdvizhit'
nadoyedlivykh voynov, paladinov i.t.d. kotoryye reshilis' pogonyat'sya
za inzhenerom.
Ne pytaytes' vyrvat'sya v boy 1 na 1. Bez khila
inzhener ne dolgo derzhitsya, khot' i sam sposoben nadelat' del
protivniku. Vymanivayte protivnikov v tolpu soyuznikov, tak bol'she
shansov ne tol'ko vyzhit' samomu v boyu, no i oderzhat' pobedu nad
vrazheskoy komandoy.
V PvP bild inzhenera kardinal'no otlichayetsya
ot PvE - my zameshchayem chast' nashego urona na vyzhivayemost'. Vot
rekomenduyemyy variant PvP-bilda avtora. Bild
V skorom vremeni
vozmozhno sdelayu videoobzor po dannomu klassu, delites'
vpechatleniyami, kritikuyte, ukazyvayte na oshibki, chto zabyl dobavit'
i.t.d. Spasibo za vnimaniye.
The " Beehive " is not very popular in PvE, but I think on the packs from him will be more profit than from mild turret. If, however, you decide to take the Beehive , then beware - the main
goals of death , it spill over on to until no end all the charges on the
mechanism .
Human beamer extremely useful skill . In addition to AOE damage skill cools the reactor and makes available a
resonant bomb , so is not only used on packs , but also on single thick
mobs.
Steel
Mosquitoes cause extensive damage ( about 20-25 % of the total DPS
engineer ) , but under the condition that the enemy is at a standstill .
Therefore only used in PvE, when the tank keeps the mob in place.
Release of mana , I would advise to take only one , because Done in the stowed position is not high . Desirable to use a flamethrower after to cool the reactor and the second time to use either a flamethrower or beamer .
Defibrillation rescue group if you lose a tank or heal . At least take the 1st rank exactly worth .
overload
Also worth to take at least the first rank. Ability to use the tears of the dragon, so restock advance yuzaya
overload rollback and you do not have time to blink as tears and left.
Ozverin and Istselin your argument to your character started taking astral itp Use them wisely , because Both skills have many setbacks .
PvE- build
Subtotal would like to share with you right from the point of view of the author , the build for PvE- content at level 60 . Try , build timber Most Valuable algorithm use skills, and your role in the group will be very valuable .