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Update 8.0.2 "Foreshadow" Patch Notes

Content Table

Achievements Allods Survival Astral
Astral Allods Classes Combats
General Heroic Adventures New bosses in the Observatory
New Story Chapter Orders Private Allod
Raid Adventures Return of the Old Allods Skirmishes
Toys Trial of Blood World

New Story Chapter

Heroes of Sarnaut will need new allies in the war with Nihaz. To find them, you will travel to the past through the Observatory and fix certain unfortunate events, and then go to the future and witness the end of the world!

New bosses in the Observatory

Four mighty enemies are ready to challenge you!

Allods Survival

The system of growing difficulty allods enables the strongest players to compete with each other in PvE activities and receive decent rewards for that! 4 allods will be available for travel: the Land of the Thousand Wings, Lumix Isle, Duck River Run, and Emerald Isle. More details

The Return of the Old Allods

We’re inviting everyone to revisit two old allods, lost in the Astral — Carnival of Fantasies and Underwater Kingdom!

Achievements

In update 8.0.2, heroes will be rewarded with Achievements for completing certain tasks. For now, this new feature will be running in the test mode. Its final implementation will be presented to Sarnaut in global update 9.0.0. However, this feature is already available, and please feel welcome to share your feedback and suggestions on its future development with us! More details

  • Added the Trial of Blood achievements
  • Fixed the issue where Drops of Amalgam from the Not a Day without a Gift event would not be counted for the Drop by Drop achievement.
  • Fixed the issue where all of the squad members would see a notification about a received achievement, although t would only be valid for one character.
  • Fixed the Combatant (granted for winning 3×3 or 6×6 rating combats) and the Conquerer (granted for winning combats) achievements.
  • Fixed the issue where the achievements could not be obtained in interserver activities.
  • Fixed the description of the Conquerer achievement: It does not grant a title.

Toys

We have added a new reward category - Toys. These items are obtained by completed quests, Astral allods, and raid adventures and serve a purely entertaining purpose. For instance, they can transform other characters into monsters.

General

  • Now you can upgrade looted equipment if its stat efficiency exceeds 95%.
  • Season 8.1 Artifact now can be created and upgraded using Extinguished Dust of Creation.
  • Season 8.2 Artifact is available for creation and upgrade.
  • Now cursed items can be sold to traders for 0 gold.
  • Colossus Assault Shell: Fixed the bug where a new mana battery is consumed instead of the remaining charges when there are less than 10 charges left.
  • The new season of 3x3 and 6x6 combats on the Legacy of the Gods server has begun.
  • Monolith Assault Shell: Fixed an issue where some weapon types would be displayed incorrectly should the character equip the shell.
  • World: Fixed an issue where after time travel the hero would be teleported to the Observatory with no Cosmos.
  • Cooldown duration of all “toys” has been decreased from 1 hour to 10 minutes.
  • [subscription] Now you can activate the June Crystal color pattern for Wraith.
  • Now you can receive Lv. 75 Specks of True Light (previously Lv. 70) for the Not a Day without a Feat daily quest.

Raid Adventures

  • Tep's Pyramid: Fixed an issue where Klavdia Kalugina wouldn’t appear after defeating Tep.
  • Eclipse: Fixed an issue where the character could be dropped from the adventure when trying to capture a ship.
  • Fixed numerous bugs in the legacy raid dungeons.
  • Damage dealt by the Mortal Call ability reduced by 30%.

Battle of Gods

  • Fixed an issue where after defeating the Golem heroes would not receive the Bowl of Origins.
  • You can once more receive a reward for killing Sirius on hard.
  • Sirius. The reward now can be obtained only by a single character (by the whole squad previously).

Observatory

  • [subscription (P2P)] Bosses’ HP decreased by 15% and damage dealt decreased by 10%.
  • Increased the amount of Extinguished Dust of Creation and Fate Elixirs received for killing bosses.
  • Easy difficulty: 40 Fate Elixirs and 150 measures of Extinguished Dust of Creation for regular bosses (30 and 100 previously) and 50 Fate Elixirs 200 measures of Extinguished Dust of Creation for a final boss (40 and 150 previously);
  • Normal difficulty: 50 Fate Elixirs and 200 measures of Extinguished Dust of Creation for regular bosses (40 and 150 previously) and 60 Fate Elixirs 250 measures of Extinguished Dust of Creation for a final boss (50 and 200 previously).

Kanaan and Avelina

  • Turned Vampires now deal 100% more damage (instead of 50%) and receive 70% less damage from healing.
  • [Easy difficulty] Inquisition Stakes and Cages disappear after 30 seconds if not destroyed by bosses’ abilities.
  • [Easy difficulty] Damage dealt to Avelina decreased by 99%.
  • [subscription] Reduced damage dealt by the Mortal Call ability.
  • The Vampirism effect now sets the Bloodlust at 700 (instead of 400) and grants the Bloody Rage status after 30 seconds (instead of 60). Affected characters receive 3% less damage from incoming healing (instead of 10%).

Brainum the Third

  • Damage to Searing Eyes from the bottle of brew has been increased to 5% per hit, while cooldown has been decreased to 5 seconds.
  • The Gloomy Eye monster has been revamped. Now it falls into rage upon appearing and increases the damage dealt by 3% every 5 seconds, and no longer attacks the same target for more than 3 seconds.
  • Direct damage dealt by the Evil Eye ability has been decreased. The cooldown of the ability is now random (between 3 and 7 seconds).
  • [easy difficulty] Significantly decreased damage of the Whirlwind ability.

Eurial

  • [easy difficulty] The boss’s HP decreased by 20%.
  • [easy difficulty] Damage from the Tidal Wave and Star Shower abilities and the damage from the Eurial’s Guards increased slightly.
  • Zayan’s HP decreased by 30%.
  • Fixed the issue where Zayan would dispel the Dusk effect only from some of the squad members.
  • Fixed the issue where the Members window would list all of the characters as Defenders.

Heroic Adventures

General

  • [subscription] Damage dealt by monsters and bosses is reduced.
  • Now, when starting Heroic Adventures, the compass effect on the party leader is changed to the Compass Owner effect that allows them to open a chest with the final reward. All other party members will keep the effect until it expires, which allows them to revisit Heroic Adventures.
  • Hero's Compasses now stack up to 20 in a single inventory slot.
  • Fixed errors in Allods descriptions.
  • Fixed an issue where some enemies could be lured out of the Arena to fight them.

Lumissary

  • Now, when you kill Li-Ter or Tissa the second boss receives the Thirst for Vengeance effect that increases its damage. When the effect lifts, the boss doesn’t die. Tissa dies when the effect lifts, unlike Li-Ter.
  • Fluffy: significantly increased Stone Throw damage.
  • Fluffy: new Sleet effect gradually deals damage to all heroes fighting the boss.
  • Master: Arcing Blow against characters in Aspect of Defense now applies liftable Cursed debuff for each party member. The effect reduces its target’s movement speed by 50% and gradually deals damage.
  • Li-Ter and Tissa: Increased Tissa’s HP.
  • Freezing Wind effect damage has been increased, and the number of stacks that kills the target lowered from 20 to 10.
  • Now when one of the bosses is killed, the second one receives a barrier. You have to kill them simultaneously to win.
  • Now characters receive the Sleet effect during the battle.

Emerald Isle

  • Scarecrow: Poppy Field now deals damage twice as fast (6% of the total value per second).
  • Scarecrow: slightly increased the Fatal Curse damage.
  • Scarecrow: fixed an issue where the Mortal Call effect would be transferred to the character that tried to lift it from their ally.
  • Scarecrow: Fatal Curse and Impulse Thread inflict significantly more damage to the characters under the Mortal Call effect.
  • Scarecrow: every stack of the Mortal Call effect slows the target down by 15%.
  • Lumberjack: the Iron Heart effect is no longer lifted after the character dies and will stay active after resurrection.
  • Lumberjack: Corrosive Juice now increases incoming damage by 150% (instead of 300%).
  • Cowardly Lion: slightly increased Charge damage.
  • Cowardly Lion: changed the Jump Target ability description.
  • Hyster: Emerald Ice targets now receive damage.
  • Hyster: increased damage of Cold Fragments.
  • Hyster: a deal with the Witch when fighting this boss now deals less damage.
  • Cowardly Lion: added a new ability. Now the Lion periodically summons wolves: each 20 seconds after the battle starts first time, and each 30 seconds afterwards.
  • Bloodthirsty Flycatcher: the Parasitizing Spores effect now inflicts damage to the party after 3 seconds (instead of 8 seconds).
  • Lumberjack's Assistant: the Steel Whirlwind effect now inflicts significantly more damage.
  • Lumberjack's Assistant: the Charge ability now has a cooldown of 4 seconds (instead of 7).
  • Warden: the Motivation ability now has a cooldown of 6 seconds (instead of 15).
  • Warden: the Loud Orders effect now increases damage by 300% (instead of 170%).
  • Chain Dog: the Charge ability now has a cooldown of 5 seconds (instead of 12).
  • Chain Dog: the Devourment effect now inflicts significantly more damage.
  • Poacher Shooter: duration of casting Unsurvivable Shot lowered to 4 seconds (instead of 9).
  • Pyromant: the Fire Arrow ability damage has been slightly increased.
  • Pyromant: the Living Flame ability damage has been slightly increased.
  • Defender’s health increased.
  • Wind Conjurer: the Discharge ability damage has been slightly increased.
  • Wind Conjurer: Cast time of Transformation is now 5 seconds (instead of 8).
  • Brainless Scarecrow: the Deadly Curse effect now appears for 35 instead of 17 seconds.
  • Steel Lumberjack: the amount of the effect increasing damage against the boss reduced from 300% to 150%.
  • Cowardly Lion: now bleeding effect is applied every 6 seconds (instead of 12).
  • Damage from the Emerald Ice effect has been increased and is now dealt correctly.
  • Now Hyster is significantly weaker when you agree to fight him after striking a deal with the witch.

Duck River Run

  • The Poisonous Splash skill of the Siege Troll has been fixed.
  • Reduced Bombardier HP.
  • Shaman’s Son now disappears if the boss leaves the battle (not if he’s killed).
  • Violent Orc no longer randomly switches targets.
  • Trip: fixed the issue where a character could go through a wall when under Fear.
  • Trip: fixed the issue where heroes could evade damage when Electrified.
  • Trip: many important effects are now displayed on the buff panel.
  • Cliff: now the Burnt Flesh effect can only be applied after transferring the Spirit of Flame effect.
  • Cliff: fixed an issue where damage dealt by the Spirit of Flame would not increase regardless on the stack.
  • Cliff: the Guardian Spirit effect is now reset if the character tries to get further away from the combat.
  • Fixed the issue where the Cook would not appear instantly and would be summoned when characters are starting the combat with the Cliff.
  • Intruder: Time of casting of Unsurvivable Shot lowered to 4 seconds (instead of 5).

Moona the Midnight

The Dehydration effect is now dispelled upon leaving the battle.

Hyster

  • Damage from the Emerald Ice effect has been slightly increased. Changed the description of the effect.
  • The damage of the Cold Fragments ability has been increased significantly.
  • Added a new ability. Now Hyster periodically summons the Spirits of Wind: each 30 seconds after the battle starts first time, and each 45 seconds afterwards.

Land of the Thousand Wings

Monsters: The damage of the Call of the Grave effect (applied by Harpies on each other upon death) has been increased to 130% (instead of 90%). The effect can be dispelled.

Areisia: Added a new ability. Now the Dragon periodically summons two Twilight Harpies: each 15 seconds after the battle starts first time, and each 30 seconds afterwards.

Fluffy:

  • The Rolling Roar ability no longer lowers incoming damage, but kills any target with HP below 50%.
  • Added a new ability. Now Fluffy at 80/60/40/20% HP summons four Squirrels.

Classes

General

  • Wounds and Weariness effects now reduce the capacity of barrier shields.
  • Using long-standing control effects against monsters (Snow Pile, Hypnosis, etc.) no longer triggers the combat mode. The effect duration bar appears above the monster’s head.
  • Fixed the abilities lifting negative effects from several characters (Sonata, Cleansing Surge, Medical Emergency with Extraction talents). Now the Cleansing effect is applied, that is active for 4 seconds and lifts one negative effect of each type every 2 seconds from the target

Bard

  • Lullaby ability can be prepared in advance.
  • Decreased bonus damage from the Maestro talent to 7/14/21/28% (instead of 8/16/24/32%).

Warrior

  • Shield Slam ability now generates 2x more threat.
  • Vicious Spin ability now generates additional threat when used in Aspect of Defense.
  • Challenge ability now has a 15 second cooldown. After being used against another player, the cooldown increases to 30 seconds. Using this ability no longer triggers the overall cooldown.
  • Provocation no longer triggers the overall cooldown.
  • Provocation ability now has a 40 second cooldown. After being used against another player, the cooldown increases to 160 seconds.
  • Increased passive threat generation in Aspect of Defense.
  • Fixed the energy consumption of Fracture ability with learned Flaming Blade talent.
  • The Slaughter ability now controls the target for the duration of the effect, without releasing it.
  • Now pulled in neutral monsters (activated by the Whirlwind talent) would attack the character

Mage

Snow Pile now can be prepared in advance.


Engineer

  • Changed the location of Circulation talent.
  • Paralyzing Ray now can be prepared in advance.
  • Changed Position Reinforcement talent. Now using any defensive support ability grants you Tactics effect for 20 seconds (previously, for 15 seconds).
  • Changed Dear Walls talent. Now using any defensive support ability applies grants you Tactics effect for 20 seconds (previously, for 15 seconds).
  • Changed Doping talent. Now using any defensive support ability applies grants you Tactics effect for 20 seconds (previously, for 15 seconds).
  • Changed Regeneration talent. Healing efficiency has been increased by 100%.
  • Spider Suppressor no longer stuns the target; instead, it applies Cowardice effect for 3 seconds. Spider’s cooldown is 40/50/60 seconds (previously, 60/75/90 seconds). Its effect range is now 5/7/10 yards (previously, 5 yards for all ranks).
  • Reduced Medical Emergency cooldown by 5 seconds for all ranks.
  • Now pulled in neutral monsters (activated by the Vacuum Trap talent) would attack the character.

Healer

  • Cleansing no longer triggers the overall cooldown.
  • Binding Light now can be prepared in advance.
  • Added a new talent - Ardent Faith, which increases Determination by 30/60/90.
  • Divine Foresight. The ability’s cooldown rate no longer depends on Swiftness and has been reduced to 40 seconds.
  • Self-Sacrifice. The ability’s cooldown rate no longer depends on Swiftness and has been increased to 60/50/40 seconds.
  • The Retribution talent damage increased by 10%.
  • Holy Blast and Celestial Judgement abilities damage increased by 5%.

Psionicist

The Psionicist's Mental Link combat range is now 60 yards (instead of 40).

Abilities

  • Base Cascade damage increased by 4%.
  • Base Avalanche damage increased by 4%.
  • Base Crippling Shot damage decreased by 4%.
  • Explosive Shot the area of effect now deals 40% of the main damage (instead of 50%).
  • Explosive Shot: Poisonous vapors now deal 6% less damage.
  • Camouflage time of effect is reduced to 4/8 seconds (instead of 6/12).

Talents

  • Tricky Charms now requires Aspect of Assault.
  • Painful Death now requires Aspect of Assault.
  • Shadow Blow now requires Aspect of Assault.
  • Brutal Murder now requires Aspect of Assault.
  • Cross Flower can now only be applied in the Combatant stance.
  • Damage from melee attacks is increased by 20% in the Combatant stance (instead of 15%).
  • In the Combatant stance ranged attacks deal 30% less damage. Stance activation now depends on the overall cooldown. Your stance can be switched no more than once per 12 seconds.
  • In the Skirmisher stance melee attacks deal 30% less damage. Stance activation now depends on the overall cooldown. Your stance can be switched no more than once per 12 seconds.
  • Corrected the description for the Shooter stance: Ranged attacks get a 5/10/15% bonus (instead of 10/20/30%).
  • Base Assassination Attempt damage decreased by 53%.
  • Out of Shadows now requires Aspect of Assault and the Combatant stance active.
  • Out of Shadows now increases the damage of Assassination Attempt by 100%.
  • Hit the Mark now requires active Shooter stance and additionally increases damage of Crippling Shot by 33/66/100%.
  • Bonus damage to the Precise Shot and the Aimed Shot from the Hit the Mark talent is now 12/18/24% (instead of 10/20/30%).
  • Burning Arrows: ranged attack damage bonus decreased to 3/6/9% (instead of 4/8/12%).
  • Pin Cushion: bonus damage to Volley and Shooting increased to 15/30/45% (instead of 10/20/30%).
  • Dance of the Elements: now, when casting Swingout with active Fire charms Scouts receive the Acceleration effect for 2 seconds. Damage is no longer increased.
  • Cold Steel: bonus damage from Shady Strike for each stack of the Cold steel effect. Each charms stack lowered to 1% (instead of 5%).
  • Blade Hurricane: bonus damage of Cascade and Avalanche decreased to 10% (instead of 25%). The talent no longer affects the threat level of these abilities. Fixed an error in the description that stated a 60% increase in damage.
  • Sudden Strike: bonus damage of Shady Strike decreased to 10%. The talent no longer affects the threat level of these abilities. Fixed an error in the description that stated a 60% increase in damage.
  • Provocation ability now has a 40 second cooldown. If used against another player, the cooldown increases to 2 minutes 40 seconds.
  • Provocative Shot now has a 15 second cooldown. If used against another player, the cooldown increases to 30 seconds.


Summoner

  • Cleansing no longer triggers the overall cooldown.
  • Added a new talent - At Death’s Door, which increases Brutality by 30/60/90.
  • Blood Aegis. Reduced the base efficiency to 5/10/15% (instead of 10/20/30%). The ability’s cooldown rate no longer depends on Swiftness.
  • Dark Veil. The ability’s cooldown rate no longer depends on Swiftness.
  • Bloody Screen talent. Now it increases the efficiency of Blood Aegis by 5/10% (instead of 10/20%).
  • Fixed the bug where the Summoner can remove Channel of Life from himself.

Scout

Developer’s comment:
"With update 8.0.2, scouts will find their survivability significantly improved - both in PvE and PvP. We have increased their passive resistance to damage, provided by their new abilities and talents. Besides, Battle Wounds now can store much more damage, and scouts are given more time to get rid of it. Thus, tank scouts will be able to preserve their combat style and keep up with the rest of the classes.

The changes in PvP were focused on fixing scout’s most crucial flaw - low survivability and low mobility combined with inability to inflict significant damage in a short time. Apart from that, we’ve expanded scout’s tactical options - notably, we’ve introduced new Camouflage ability which grants temporary invisibility. Riddance and Mobility abilities have been removed and replaced with two new stances - Shooter and Combatant, which set the scout for ranged and melee combat, respectively.

  • Since we’ve entirely reworked the class, some ability descriptions may not indicate precise damage values."*

  • This class is to be revamped soon. Currently, we’re analyzing the available data so that we can keep the Scout playable and relevant, but not overly powerful.

  • Now the Rose of Steel ability cast with active Poison charms, additionally applies 3 stacks of Weak Poison effect (instead of Potent Poison).
  • Fixed an issue that, in Aspect of Defense, would greatly slow down the client’s performance

Abilities

New abilities:

  • Assassination Attempt: A sudden cruel blow which inflicts significant damage. If your charms are inactive, restores 2 gear pieces.
  • Fire Charms Applies Fire Wreath effect. If the target receives damage from any other ability cast with active Fire charms, the wreath explodes and inflicts Fire damage to all enemies within an 8 yard radius.
  • Poison Charms: Applies Poison Wreath effect. If the target receives damage from any other ability cast with active Poison charms, the wreath explodes and inflicts Poison damage to the target.
  • Frost Charms: Applies Frost Wreath effect. If the target receives damage from any other ability cast with active Frost charms, the wreath explodes and stuns the target for 3 seconds.

Camouflage: The scout hides in a shadow and becomes invisible for the enemies for 6/12 seconds, receiving immunity to slowing effects and increasing his movement speed by 20/40% while the camouflage is on. Besides, all incoming damage is reduced by 20/40% during that time. Using any abilities (other than preparing charms) will dispel the effect.

Shooter Stance: While this ability is active, the scout can move while casting at his regular speed. Precise Shot, Aimed Shot, and Explosive Shot are prepared 33/66/100%% faster. The range of these abilities, as well as the range of Bombardment and Volley, increases to 44/48/52 yards, and their damage increases by 5/10/15%.
Only one stance can be active at a time.

Combatant Stance: The damage of melee abilities increases by 15%, their range increases by 2 yards (except for Steel Rose). The movement speed increases, and the incoming damage decreases by 15%. The overall cooldown reduces by 20%. Only one stance can be active at a time.

Color Pattern: Wild Hunt: The scout uses secret charms to summon the wrath of nature on his enemies’ heads. All enemies within a 20 yard radius turn into random animals and flee for X seconds. While this ability is active, scout’s damage dealt, speed, cast rate and ability cooldown rate are increased by 10/20/30%, making him immune to control effects. Consumes 5 Tears of the Dragon. The higher is the quality of the Tears, the longer is the duration of their effect and the shorter is their cooldown duration.

  • Changed the talent disposition on the talent map.
  • Fixed the performance of several talents.
  • Volley, Bombardment, Cascade, and Avalanche abilities no longer have a cooldown. Reduced the base damage of these abilities.
  • Slightly increased the cooldown and the damage for the following offensive abilities: Precise Shot, Aimed Shot, Shady Strike, Explosive Shot, and Steel Rose.
  • Crippling Shot, apart from the control effect, also inflicts significant damage. The effect of this ability is not enhanced by the charms.
  • Removed Preponderance ability from the game.
  • Reduced the cooldown of Hunter's Trap ability to 60 seconds for all levels, and it no longer depends on Swiftness.
  • Volley, Bombardment, Avalanche, and Cascade abilities now restore 3 gear pieces after they are used if they were cast with no active charms.
  • Assassination Attempt. Changed the cooldown to 23.5/20/16.5 seconds (instead of 30/24/18 seconds).
  • Shady Strike. Changed the cooldown to 7.5 seconds (instead of 9 seconds).
  • Crippling Shot. Changed the cooldown to 23.5/20/16.5 seconds (instead of 30/24/18 seconds).
  • Precise Shot and Aimed Shot. Changed the cooldown to 10.5 seconds (instead of 12 seconds).
  • Increased the base damage from Steel Rose. When used with no active charms, the ability restores 6 gear pieces.
  • Increased the base damage from Explosive Shot. When used with no active charms, the ability restores 8 gear pieces.
  • Fixed the bug where interrupted Volley, Bombardment, Cascade, and Avalanche still produce gear pieces.
  • Using Crippling Shot now generates 5 gear pieces.
  • Explosive Shot’s damage over are is now 50% (instead of 25%).
  • Swingout - reduced the dodge chance to 30% (instead of 60%). Reduced the cooldown to 20/15/10 seconds (instead of 24/18/12 seconds).

Talents
Changed the talents’ layout. Added new talents:

  • Out of Shadows - the cooldown of Assassination Attempt used under Camouflage is instantly reset.
  • Experienced Fighter - scout’s melee attacks, cast with no active charms, generate 1 more gear piece.
  • Wicked Metal - Explosive Shot and Steel Rose, enhanced with Poison charms, apply Wounds effect to all their targets for 2/3/4 seconds, which reduces their incoming healing by 40%.
  • Iron Squall - Cast time of Cascade and Avalanche is reduced by 25/50%.
  • Snake Fangs - The final damage from Cascade and Avalanche, cast with active Poison charms, additionally apply 1/2/3 stacks of Weak Poison effect to the target.
  • Composite Poisons - The effect duration of poison spells reduces by 10/15/20%, and their damage increases by 20/40/60%.
  • Cross Flower - Steel Rose can be used again within 3 seconds before its cooldown is triggered.
  • Alchemist’s Blade - the final hits of Cascade and Avalanche, cast under Fire charms and dealt to a poisoned target, inflict additional Fire damage.
  • Fiery Color - Steel Rose, enhanced with Fire charms, hits all poisoned enemies within its range and additionally inflicts Fire damage.
  • Hunting Season - Hunter's Trap additionally inflicts Fire damage to the enemy character, and also applies Hunting Season effect which increases all damage received from you by 25% for 8 seconds. Can be used only against enemy players.
  • Removed Explosive Trap talent.
  • Rebalanced the damage of many talents which affect scout’s main abilities. Basically, the damage of “spam” abilities (Volley, Bombardment, Cascade, and Avalanche) has been reduced, and the damage of “burst” abilities (Precise Shot, Aimed Shot, Crippling Shot, Shady Strike, and Assassination Attempt) has been increased.
  • Since new talents have been added, the number of old talents’ ranks has been reduced, though their efficiency preserved (On Alert, Tricky Charms, Shadow Blow, Brutal Murder, etc.)
  • Optical Illusion talent - Cobra Dash and Recoil grant the scout Camouflage effect for 0.4 seconds. All enemy characters cannot see him during that time. Within 7 seconds after the ability was used, all incoming damage is reduced by 25%, and movement speed is increased by 25%.
  • Vulture's Feast - Brutality now increases by 40/80/120 (instead of 30/60/90).
  • Cat Reflexes - Swiftness now increases by 30/60/90 (instead of 40/80/120).
  • On Alert - this talent now has 4 ranks instead of 5 and adds 2/3/4/5 to the maximum gear capacity and 3/6/9/12% to the damage dealt.
  • Riddance, Deadly Combination, Poisoned Weapon, Finishing Strike, Fire Starter, Sun Symbol, Searing, Alchemist’s Blade, Burning Arrows, Hit the Mark, and Pin Cushion talents are now only available in Aspect of Assault.
  • Riddance. Now this talent works differently: each cast of Avalanche and Cascade increases the damage of scout’s next Shady Strike by 7.5/15%.
  • Deadly Combination talent now allows Riddance effect to stack up to 4 times.
  • Fixed the effect of Wicked Metal.
  • Predator's Grace talent now increases the cooldown of Swingout by 300% (instead of 500%).
  • Bear Power - Stamina now increases by 35/70% (instead of 30/60%).
  • Explosive Arrowhead - reduced the damage over area which this talent inflicts through Volley and Bombardment abilities.
  • Experienced Fighter and Experienced Sniper talents no longer work on Volley, Bombardment, Cascade, and Avalanche.
  • Smoke Cloud now has 1 rank. Reduced the dodge chance to 20% (instead of 50%). Reduced the cooldown to 40 seconds.
  • Sand Demon talent - Reduced the dodge chance to 5/10% (instead of 25/50%).
  • Removed Interception talent.
  • Skirmisher talend has been renamed to Experienced Sniper.
  • Battle Wounds - the minimum damage threshold is now 3% of scout’s maximum health (instead of 4%), and the maximum is 130% (instead of 70%). Damage is stored in Battle Wounds for 6 seconds by default (instead of 5).
  • Bully - Increased the generated threat level by 300% (instead of 100%).
  • Veteran - Stamina now increases by 35/70% (instead of 30/60%).
  • Tempering - the talent now has 2 ranks and increases the time which damage is stored in Battle wounds for 1/2 seconds.
  • Survival Technique and Feint talents have been merged into a unified Survival Technique talent, which heals the scout and reduces the current amount of damage stored in Battle Wounds when the scout spends any amount of gear pieces. The efficiency of healing and damage reduction has been slightly increased.
  • Joker - Reduces incoming damage over time and damage from area of effect attacks by 40% (instead of 25%).
  • Dodging Technique - now increases the duration of Swingout and Joker by 50/100% (previously, by 35/70%).
  • Blade Hurricane - Avalanche and Cascade deal 25% more damage (instead of 30%) and generate 30% more threat (instead of 15%).
  • Sudden Strike - Shady Strike deals 25% more damage (instead of 30%) and generates 30% more threat (instead of 15%).
  • An Eye for an Eye - the talent is now triggered with a 50/100% chance (previously, 33/66%), and reduces damage more efficiently.
  • Dance of the Elements - when used with active Poison charms, the damage range is reduced to 8 yards (instead of 15).
  • Power of Elements:
  1. Fire Charms: the scout now returns 25% damage to the enemy (instead of 15%);
  2. Poison Charms: the chance to dodge single-target attacks is now 10% instead of (15%);
  3. Frost Charms: the damage which is stored in your Battle Wounds is additionally reduced by 25% (instead of 15%).
  • Flirtation with Death - healing with active Poison charms now equals 40% of the absorbed damage (instead of 30%).


Paladin

  • Rage of Light ability now generates additional threat when used in Aspect of Defense.
  • Challenge ability now has a 15 second cooldown. After being used against another player, the cooldown increases to 30 seconds. Using this ability no longer triggers the overall cooldown.
  • Massive Challenge no longer triggers the overall cooldown.
  • Increased passive threat generation in Aspect of Defense.
  • Fixed the description of the Templar’s Conflagration ability.
  • The Holy Rage effect can no longer be lifted from a character.
  • Now pulled in neutral monsters (activated by the Solstice talent) would attack the character.

Warden

  • Changed the talents’ layout.
  • Tornado now can be prepared in advance.
  • Fixed the healing of Nature's Grip with learned Curative Herbs talent. Now the healing effect starts to work as soon as the herbs show up and heals every second.
  • Cleansing no longer triggers the overall cooldown.
  • Tree Bark now can be applied not only to a warden but to any friendly target. The cooldown has been reduced from 60/50/40 to 45/35/25 seconds.
  • Added new talents.
  • Tree Sap (3 ranks) - works only in Aspect of Healing; using Tree Bark applies 6/9/12 effect stacks to the target, which heals it when it receives damage.
  • Cleansing Surge - dispels 2 negative effects from each party member; cooldown 120 seconds.
  • Implacability of Nature (3 ranks) - additionally grants 30/60/90 Brutality.
  • Fixed the bug where Tree Bark can be used on a target over any distance. The maximum range is now 30 yards.
  • Increased the duration of Tree Bark effect to 10 seconds. Tree Sap effect of the corresponding talent now cannot be dispelled. Tree Bark can be dispelled.
  • Tree Bark. Reduced the base efficiency to 10/20/30% (instead of 30/45/60%). The ability’s cooldown rate no longer depends on Swiftness.
  • Fixed the healing of Nature's Grip with learned Curative Herbs talent. Now the healing effect starts to work as soon as the herbs show up and heals every second.
  • Fixed the healing of Nature's Grip with learned Curative Herbs talent. Now the healing effect heals every second (instead of every 2 seconds). Now, according to these corrections, each base healing value of each wave of effect is decreased by 50% (the total healing value remains the same).

Combats

  • Increased the number of potions awarded for Stature and Rating ranks:
  • 5x Purifying Decoction
  • 2x Decoction of Astral Aegis
  • 2x Aoidos Fire
  • 5x Decoction of Caustic Intoxicant

Arena of Death

Now the participants from different factions are mixed together.

Dominion

Fixed the issue where players could change their talent build and reset their talents and skills after the battle started.

Raid Dominion

Now, when using cannons, the Invincible Will effect is dispelled.

Battle for Cargallas

Now you cannot carry the flag while using Invisibility and Veil.

Skirmishes

Arena of Death

Now the legendary chest can contain 1,000 Amalgam, 250 Signs of Victory, Healing Aura (with a small chance), and also one of the following items:

  • Kobold Mushroomer;
  • June Shield;
  • Multibarrelled Turret.

Rating Combats:

  • Weariness effect now starts to enhance in 20 seconds after the combat starts.
  • Added new goods sold for Combat Emblems:
  1. potion of Swiftness;
  2. potion of Critical Damage;
  3. potion of Double Attack.

Raid Dominion

Now when Preparation effect fades, you cannot change your talent build or reset you skills, talents, and stats until the battle is finished.

Astral

Lv. 1 Hero's Compasses now drop for all players after completing the regular Allods of the even-numbered Astral sector.

Datura

  • The Arrows of Horror ability now has casting time of 4 seconds (instead of 1), which is now indicated.
  • The Nightmare effect applied after the battle can now be dispelled.
  • Discordia effect now can be dispelled.
  • The Space Rupture effect now deals significantly less damage.
  • The Arrows of Horror cooldown has been increased from 6 to 14 seconds.

Private Allod

  • Added the option to add an aura to the first room of the maze. All Mazes have been reset. The Maze’s style can be changed with the first reconstruction after this reset.
  • Fixed the bug where the Dungeon Keeper's Chest contains 10x more gold.
  • Now when testing your own maze, you can apply the Animality effect to up to three mercenaries regardless of the number of party members.

Astral Allods

General

  • The number of accumulated Sovereigns has been reset to 0 for all characters.
  • Now when one character unlocks an Astral layer, it becomes available for all other players of the server. Those who don’t have enough equipment rating can travel there without other players’ help, but after obtaining the first Box with Loot in that layer, the number of their Astral Keys will be reset to 14. The next visits to that layer will not reset the number of keys.
  • Those who has discovered a new layer, can send their party there regardless of their equipment rating and the number of players with insufficient equipment rating.
  • You can no longer autosearch for a party to be sent to Allods to even-numbered sectors of the Astral.

Underwater Kingdom

Fighting Blackmarin and his Knights is now easier with mercenaries.

White Mountain

Bob: Leap now inflicts less damage. Cast time is now indicated.

Orders

  • Increased the amount of Prestige gain in rating combats by 100%.
  • Changed the rewards for the season Prestige leaders:
Previously Now
Order Warrior (positions 1-100) 100 bonus points of Caution 10% more gained Combat Emblems, Signs of Victory, Contest Medals, and Amalgam.
Order Master (positions 1-10) 10% duration reduction of enemy’s control effects 5% damage dealt and outgoing healing increase (except for raid adventures and skirmishes).
Order Warlord (position 1) An ability which grants immunity to one control effects with a 120 second cooldown. Warlord’s Will ability which can be used once per hour. This ability applies Unbreakable Will effect (immunity to control effects) to all characters within a 45 yard radius for 10 seconds and Power effect for 30 seconds. Does not work in combats, Dominion, and the Trial of Blood.

Trial of Blood

  • Now completing the Trial of Blood is rewarded with Order Prestige.
  • Trial practice: 0.5 Prestige for each gained rating point.
  • Rating Trial: 100 for participation + 1 Prestige for each gained rating point.

World

Kingdom of Elements

  • Killing monsters is no longer rewarded with Prestige.
  • Each daily quest is now rewarded with 250 Order Prestige.
  • Fixed an issue where Reputation in the Kingdom of Elements would not be awarded for completing quests if the flag had been lowered.
  • Increased the chance of receiving the item required for completing the Secondary Excavations quest (from 30% to 60%). The chance of encountering the monster that drops the quest item has also been increased from 30% to 60%.
  • When attempting to attack the Firocious, any player dealing damage raises the Flag of War for 5 minutes.
  • Fixed the issue where players would receive 1 Relic of the Kingdom of Elements instead of Reputation for completing the Roughice Family quests.
  • Now players can receive 1500 Reputation points for completing the Ardent Hunt quest.
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