17.0 - Warden changes
17.0 - Warden changes
06.11.2026

Important: The description below does not guarantee the completeness of the changes and fixes in the upcoming updates. Some special names and item names may differ from the in-game translation.

Heroes of Sarnaut!

In the upcoming update, the Warden will get some major changes. The class will become easier to control and more effective in combat, and its Assault and Support Aspects will gain new, unique features. The update is designed to improve the gameplay experience and restore the class’s relevance in battle.

Key Changes

Currently, the Warden is rarely seen in PvE and PvP battles: its damage is spread over a big time period due to the large number of periodic damage effects, and it requires using too many different abilities to deal damage in the Aspect of Support—significantly more than other support classes.

The pet also created an additional challenge for players. It is an important part of the class’s mechanics, but in combat it was often under enemy control, too far from its owner, or temporarily unavailable. At such moments, the Warden’s effectiveness dropped sharply, especially in a support role.

In addition, the Warden remains the only class that combines three roles: damage, support, and healing. This made the class's development more challenging—the skill trees and rubies had to address the requirements of all three roles simultaneously.

All of these factors called for a thorough rework. In this update, we've revamped the key mechanics so that the class once again feels comfortable and in demand.

Aspect of Assault

  • In battles against a single target, the Warden will deal damage faster and with greater precision. His core talents—“Poisoned Thorn” **and **“Thunder and Lightning”—now deliver a significant burst of damage, while long-lasting effects like those from “Bee Swarm” amplify their impact without overcomplicating his rotation.
  • “Poisoned Thorn” now refreshes approximately every 20 seconds, deals increased direct damage, and amplifies all subsequent damage dealt to the target.
  • The effect of the “Triple Trouble” ruby now lasts longer, allowing you to use “Bee Swarm” less often to maintain it. The strength of this bonus and its duration depend on the selected aspect.
  • Talents have been clearly divided into single-target and AoE types, making it easier to switch between enemies.
  • In battles against multiple enemies, the Warden deals damage to an entire group at once: “Tornado” now applies “Dancing Flashes” to all enemies within its radius, and “Emerald Flash” causes these lightning bolts to strike an area simultaneously. An additional ruby adds a chain lightning effect that affects up to 8 targets, making the Warden particularly effective in large-scale battles.

Aspect of Support

  • Using Protection has become much more convenient: “Roar of Support” no longer depends on having a pet, and Protection is applied through “Breath of Forest,” which makes supporting allies faster and more reliable.
  • The number of active abilities has been reduced: “Poisonous Vine” and “Thunder and Lightning” have been removed from the rotation.
  • “Roar of Support” has been moved from the rubies to the basic talents and now activates both around the Warden himself and around his pet. This will allow players to use the ability effectively even without a pet.
  • The Warden has gained new abilities that were previously missing from the Aspect of Support: the ability to control multiple enemies at once and the ability to remove multiple negative effects simultaneously.
  • “Breath of Forest” is no longer tied to the Aspect of Healing: it can now be used in Support as well—it grants Protection to allies and has no global cooldown.
  • The “King of Beasts” talent now applies a mark to the selected enemy, making it a priority target for the pet. While the mark is active, the pet continues to attack the marked enemy, even if the Warden himself has switched to a different target. Some spells, such as “Wind” and “Holy Wrath,” will still affect both targets in this case.
  • These changes make the Aspect of Support easier to manage, more effective in combat, and allow the Warden to confidently fulfill the support role.

The Warden has become simpler, more intuitive, and noticeably more powerful. Each change is designed to eliminate the accumulated difficulties associated with gameplay and restore the class’s relevance in combat.

As updates are released, we'll continue to maintain balance and, when necessary, make targeted improvements to ensure the class performs well in all game modes.

Most of the changes to the Warden class will be implemented after the release of Update 17.0, “Blood of Kings.”

Enjoy the game!

«Allods Team»

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