17.0 - Warden changes
06.11.2026
Important: The description below does not guarantee the completeness of the changes and fixes in the upcoming updates. Some special names and item names may differ from the in-game translation.



Key Changes



Aspect of Assault

- In battles against a single target, the Warden will deal damage faster and with greater precision. His core talents—“Poisoned Thorn” **and **“Thunder and Lightning”—now deliver a significant burst of damage, while long-lasting effects like those from “Bee Swarm” amplify their impact without overcomplicating his rotation.
- “Poisoned Thorn” now refreshes approximately every 20 seconds, deals increased direct damage, and amplifies all subsequent damage dealt to the target.
- The effect of the “Triple Trouble” ruby now lasts longer, allowing you to use “Bee Swarm” less often to maintain it. The strength of this bonus and its duration depend on the selected aspect.
- Talents have been clearly divided into single-target and AoE types, making it easier to switch between enemies.
- In battles against multiple enemies, the Warden deals damage to an entire group at once: “Tornado” now applies “Dancing Flashes” to all enemies within its radius, and “Emerald Flash” causes these lightning bolts to strike an area simultaneously. An additional ruby adds a chain lightning effect that affects up to 8 targets, making the Warden particularly effective in large-scale battles.

Aspect of Support

- Using Protection has become much more convenient: “Roar of Support” no longer depends on having a pet, and Protection is applied through “Breath of Forest,” which makes supporting allies faster and more reliable.
- The number of active abilities has been reduced: “Poisonous Vine” and “Thunder and Lightning” have been removed from the rotation.
- “Roar of Support” has been moved from the rubies to the basic talents and now activates both around the Warden himself and around his pet. This will allow players to use the ability effectively even without a pet.
- The Warden has gained new abilities that were previously missing from the Aspect of Support: the ability to control multiple enemies at once and the ability to remove multiple negative effects simultaneously.
- “Breath of Forest” is no longer tied to the Aspect of Healing: it can now be used in Support as well—it grants Protection to allies and has no global cooldown.
- The “King of Beasts” talent now applies a mark to the selected enemy, making it a priority target for the pet. While the mark is active, the pet continues to attack the marked enemy, even if the Warden himself has switched to a different target. Some spells, such as “Wind” and “Holy Wrath,” will still affect both targets in this case.
- These changes make the Aspect of Support easier to manage, more effective in combat, and allow the Warden to confidently fulfill the support role.


